Maya 2017 Mac OS, Maya requesting activation after silent install.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Installed using the following
1. Copied Maya 2017 installer to /tmp/
2. Ran the following script:
/tmp/Install\ Maya\ 2017.app/Contents/MacOS/setup --noui --force --serial_number=xxx-xxxxxxxx --product_key=657I1 --license_type=kStandalone
/tmp/Install\ Maya\ 2017.app/Contents/MacOS/adlmreg -i N 657I1 657I1 2017.0.0.F xxx-xxxxxxxx /Library/Application\ Support/Autodesk/Adlm/PIT/2017/MayaConfig.pit
sudo mkdir /Library/Application\ Support/Autodesk/CLM/LGS/657I1_2017.0.0.F
sudo touch /Library/Application\ Support/Autodesk/CLM/LGS/657I1_2017.0.0.F/LGS.data
sudo chmod 777 /Library/Application\ Support/Autodesk/CLM/LGS/657I1_2017.0.0.F/LGS.data
echo "_STANDALONE" >> /Library/Application\ Support/Autodesk/CLM/LGS/657I1_2017.0.0.F/LGS.data
Upon launching the software for the first time, I am still being presented with the "lets get started" and it's asking for product/serial numbers. Can I get any guidance? I got it working in Windows with little trouble, but it seems to be awkwardly difficult to get working on MacOS. I've been searching, but from all I can find people keep indicating that the adlmreg stuff is broken, I thought I worked around it by touching the LGS.data file, but... if I'm doing something obviously wrong I'd love to see it. I really don't want to have to re-roll my MacOS image with a monolithic copy of Maya built in 😐