Errors in Body when converting Mesh to BRep.
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As title says, i am trying to import an STL as a mesh and convert it to a body in order to edit it.
When i import the mesh, all looks well. However, when converting from mesh to BRep, there is one corner in the model that does not seem to convert correctly, it has some faces where there shouldnt be and i cannot figure out how to edit, i keep getting an error when i try to create a sketch to "cut" the excess portions off or delete faces.
Should i be doing this with blender, then import the body into Fusion to perform my changes?