i have built a model in another design program and exported as stl, now i import stl into fusion,can i edit it using the sculpting workspace?
Solved! Go to Solution.
Solved by PhilProcarioJr. Go to Solution.
Solved by PhilProcarioJr. Go to Solution.
You import the obj into a new file, make sure you save the new file or it wont let you import. Then from the menu select Create Base Feature.
Then right click on the mesh and select mesh to brep.
Then you can either leave base feature mode if you want history or continue on. Select a face then start a sketch.
Then push pull the shape.
Hope this helps.
Phil Procario Jr.
Owner, Laser & CNC Creations
This isn't going to really help you though because its not a water tight mesh so you end up with surfaces instead of solids...to fix this mesh in Fusion is a waste of time, you could do it a million times faster in another app like Blender and since the quads are all non planar they get converted into triangles which is really bad to work with in Fusion. So again your wasting a lot of time.
Phil Procario Jr.
Owner, Laser & CNC Creations
that file you uploaded is kinda small for a model that size , I found an im file online and I will see how fusion reacts to it before I post it up for you .
one more thing guys can someone address me how to clean up my tree? remodeling is crazy when i have this spine that has alot of parts and there all on the tree but not in one folder amed SPINE
OK that model i found would not work , here is a make human model that is in sculpt mode with the start mesh models . I hope this gives you an idea of how this program HANDLES imported mesh with lots of points . now this type of model once in can have edge lines manually thinned out . I have used t splines under rhino there are webinar for that product that help show you how to use the software to make mostly jewelry but can be applied to anything . t-splines needs less points to make a smooth model then a mesh and that is the problem when pulling in mesh models to it .
good luck with what your trying to do .
i used win rar to make 4 volumes three posted here and one posted in next post
@Anonymous
Watertight means that the mesh is a closed shape, a solid, no holes in it. In theory it got its name to help people understand, the mesh can hold water...no leaks. The term is MOSTLY found in rapid prototyping (3d Printing).
This is why programs like Topogun and blender come in handy, you can retopoligize say the Head and bring that model in and work on it. If you plan to use T-Splines the theory of less is more comes to mind. You don't want or need high poly count meshes to convert to T-Splines, except in a few rare cases. Honestly even a human head probably only needs 100 or so faces to make a very nice looking model as a T-Spline. Study information online about Sub-D modeling as the concepts and workings are almost identical. Keep in mind I'm just trying to help save you time and frustration. These poly heavy meshes are not a good starting point for a base model in CAD apps, maybe someday but not right now.
Phil Procario Jr.
Owner, Laser & CNC Creations
@Anonymous for what particular purpose did you attach almost 16 Mb of data proken into 4 pices ?
If there is an upload limit of 4Mb then that si a rather obvious indication that you should not upload such large files.
To me the humanoid mesh discussed in this thread does not look like it's modeled. It would appear to come first from scanned data that with some sort of software than was automatically re-meshed. that why it has too many polygons and the topology is so terrible.
The level of detail in that model can be had with 1/4 of the polygons or even less ig the topology is better. Then it is also quite editable in Sculpt mode.
To get a humanoid mesh from MakeHuman into Fusion one only needs to load down MakeHuman as it is free software and then expport it as a .obj. that will allow you to observe in fact outstaning topology for a human mesh.
your correct this is a 3D scan of a toy, and then brought into Instant Meshes for a Quad
I actually think im just about done with what was looking to do so thanks ya'll for the support, i just wanted to out fit this robotic skeleton with the a flexible 3D printing plastic which is what i was going to print the human body with but before all that i wanted to do some boolean op on the human body with the robotic skeleton and remodel from the inside so i can ater assemble the Android and as you can see by the photo below i when thru diff iterations before i found the right body type.
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