i have built a model in another design program and exported as stl, now i import stl into fusion,can i edit it using the sculpting workspace?
Solved! Go to Solution.
Solved by PhilProcarioJr. Go to Solution.
Solved by PhilProcarioJr. Go to Solution.
Short answer...no you can't.
For one thing if you want to edit a mesh imported into fusion it can't have more then 10,000 faces unless your going to rebuild the mesh using a plugin like this:
But at this time I wouldn't suggest this workflow as it can be very time consuming and tedious.
Phil Procario Jr.
Owner, Laser & CNC Creations
by faces you man triangles? is their a program i can use to bring those numbers down ? ( 74k -64k=10k )
also thanks for the suggestion this was useful tool to add, i come from 123D so im new to fusion & memento and seem to be picking up quick thanks to the community
@Anonymous
Yes faces = triangles, but you have a two fold problem here. One is that your mesh is triangulated, two is the triangle count. You can use Blender to lower the triangle count using whats called decimation, but you still need a mesh with 4 sided faces to work well with T-Splines. You could also do this with Blender but I prefer an app called Topogun. It is fast easy and works very well.
Phil Procario Jr.
Owner, Laser & CNC Creations
What design program did you use ?
Does it allow .obj export of a quad mesh ?
The main thing you need is a mesh made of less then 10,000 quads and not a triangulated mesh like you have now. Any kind of polygon reduction will most likely end up with a triangulated mesh which will not help you much unless you use the fusion plugin I linked you to. So if you want to use the triangulated meshes you have now you will need a way to build a mesh made of less then 10,000 quads. There are a lot of tools out there for this it just depends on if you want free or paid apps. I do a lot of this work now and using the software I have its a pretty quick and effective process, but I still wish we could do this work in Fusion. Maybe someday but not right now. I plan to make some tutorials in the near future on how to do this, but right now my time is limited. What exactly do you want to do with these scans? Because depending on what you want to do will dictate what method you should use to get the job done with the least amount of work.
Phil Procario Jr.
Owner, Laser & CNC Creations
Both of those apps are great, test them out and see which one you like best. Since I bought Topogun it has saved me thousands of hours of work and gave me complete control of my meshes both scanned and hand created. Trust me once you get the hang of either of these apps you will use them all the time and never look back. In my opinion it gives you the greatest amount of control over both your meshes and interoperability between apps like fusion and other 3d modeling apps. It is a must have until Autodesk adds this type of functionality.
Phil Procario Jr.
Owner, Laser & CNC Creations
There is a huge disconnect between the CAD world and mesh modeling world and for those of us that are engineers and artists and want to combine the two worlds its a pain that devs don't understand what we are trying to do. Recently I needed to make some set top gaming pieces for a client they needed some creature statues to have a hexagon base and the only critical parts were the base dimensions and statue height and a hole placed in the center of the back at a very specific height. So I needed my sculpting app and my CAD app to play nice together to get the work done. Since these pieces are going to be injection molded I had to have "CAD" Models of the completed piece to make the dies. This kind of stuff should be so much easier then what it is.
Phil Procario Jr.
Owner, Laser & CNC Creations
This is the reason I don't mind workarounds so much....as nice as it would be to have one complete tool, this has never came around yet and I doubt it ever will. I have a lot of tools in my toolbox and each one is awesome at what it does so now I would just be happy if all our tools would just play nice with each other. Jumping through hoops like you just did with the project you described is crazy but I have been there many times. One of the reasons I use Fusion is at least the devs listen and so far from all my dealings with them they want to make Fusion as complete as possible and that gives me hope because other companies like Solidworks devs could care less about what their customers need or want. All they care about is the bottom line and what "they" feel we want and need. Listening is not in their vocabulary.......
Phil Procario Jr.
Owner, Laser & CNC Creations
Kudos to the both of you for this interesting thread!
I thought I'll add a link to a thread I started over the holidays.
While the main subject is T-Spline performance, one of the really limiting factors for mesh work even quad meshes is the fact that currently you cannot convert meshes into b-reps with more than 10k faces.
However, in the thread @jeff_strater mentions that at some point in time Fusion 360 will include mesh modeling. I am looking forward to that!
With tools such as 3DSmax and Maya AD should have plenty of experience with hadling larger meshes and modeling tools for meshes. If they rethink tools and worflows as they are doing with Fusion 360 it will be very interesting and should provide even more of the integration we are looking for between free-form surface and CAD modeling.
Before they add mesh modeling they should really add NURBS surface tools every serious designer needs. Fusion is still pretty weak there.
Regarding you mesh question you can also use : instant mesh
This one rebuilds the surface with quads and you can set density and even redraw the layout
Then you can export a new OBJ mesh with quads and feed that to TSplines.
https://github.com/wjakob/instant-meshes
btw it is free
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
@AnonymousYou are welcome! Keep mesh for TS as quads. Even NGONS can ah annoy it a lot.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
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