Fusion 360s T-Spline performance
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
The image below shows a redering of the object/file in question that brings Fusion 360 to it's knees.
You can read more about it here and perhaps this helps to explain that the perfomance problems are a result of attemting to do "real" stuff 😉
The curved arm with the solid surface spiraling around the grid structure were created in Blender by replicating a simple low polygon mesh (array modifier) along a spline (Curve modifier). The resulting mesh has 19k quad faces and was exported as a .obj file. This was imported into Fusion 360 and converted into a T-Spline.
- The initial conversion of the imported mesh into a T-Spline took 5 minutes.
- Loading the file in it's currnt state takes 5 minutes. Importing the
- right-clicking on the LED arm in the browser slecting"Save as STL" it takes 5:30 minutesfor the STL coversion window to pop up. The default from having exported this previously was "Medium" for refinement.
- Once the pop-up window came to life, actualy exporting the data as a .stl file took another 5 minutes.
- Saving a new version to the cloud takes 5 minutes.
When performing solid modeling edits and simply zooming in/out and navigating in the viewport Fusion quickly warns that Graphics memory is low (machine specs below) and turns of the antialiasing, which is the only eye candy I had enabled.
The T-Spline cannot be edited as it brings Fusion to an absolutely grinding halt. It does NOT crash Fusion 360 though and that is relly a good thing. Fuisnon 360 simply becomes unresponsive.
If generative designs are to happen in Fusion 360 we need much better performance for T-Splines.
I am on a Charter Communications cable modem with 4-5Mbit/sec upload rate and 60-65 MBit dowwnload rate (as measured by speedtest.net). Loading and saving files to teh Fusion cloud should really not take an eternity!