Yeah, I also experience a major performance hit. Fusion 360 is not the best performer and a stable application is definitly not the term I would use in order to describe Fusion 360, but after the June update it is horrible.
- Sketching a simple outline (eight line segments, fully constrained), extruding it and having a path pattern modifier (why can construction lines not beused as paths?) on that object in one direction (making 10 adjacent copies) slows the whole application down a lot.
- Copying that 10 objects 10 times in a second direction leads either to the first crashes or slows down the application that much, that you can grab a cup of coffee while the beachball is spinning.
- In the case that Fusion 360 recoveres from the duplication terror the viewports becomes laggy as hell. I'm not speaking of a low framerate. I'm speaking of a delayed display of every command or mouse move I make. It's like watching a deja vu. If for some reasons that state recoveres, everything is smooth again. But at this state Fusion is just a viewer tool, every other command will slow it down again or make it crash.
Yesterday I sent over 10 crash reports within one hour to you guys at Autodesk.
My system may not be a Mac Pro powerhorse but it is enough to run Maya, Blender, Rhinoceros (which renders also freeform surfaces), FreeCAD and other tools without any problems or notable performance issues but Fusion 360.
Mac Book Pro 13'' - Early 2015 - 2,9Ghz i5 - 16GB RAM - OS X 10.10.3
My biggest wish for Fusion would be a weekly performance and stability update schedule. Forget more features... what is the use of all new features when you can not use them because simple tasks crashes the application?