editing mirrored sketches

editing mirrored sketches

vpgguitars
Contributor Contributor
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Message 1 of 14

editing mirrored sketches

vpgguitars
Contributor
Contributor

Hi all.

 

how can I edit a sketch mirrored or offsetted from another one? 

 

Thanks,

Enzo

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Accepted solutions (1)
6,270 Views
13 Replies
Replies (13)
Message 2 of 14

NicolasXu
Autodesk
Autodesk
Accepted solution

Hi Enzo,

 

Thanks for reaching out. Could you attach some screenshots which could help us understand the question better?

 

For mirrored sketch objects, Fusion only added some symmetric constraints to keep the mirror relationship. We should be able to edit the sketch object as usual.

 

Best Regards,



Nicolas Xu
Sr. SQA Eng.
Fusion 360 Quality Assurance Team
Autodesk, Inc.
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Message 3 of 14

vpgguitars
Contributor
Contributor

Hi Nicolas, 

 

I solved the editing of the mirrored one, but not for the offsetted one. 

 

Thank you so much,

Enzo

 

 

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Message 4 of 14

LogicSpeaks
Enthusiast
Enthusiast

Greetings,

 

I have the same issue.  I want to know if the sketch will allow for one to modify the mirror effect (i.e. select an additional object, or select one less object) within a sketch.  This is possible when one uses the rectangular pattern function or other functions but I can't seem to find a way to manipulate the mirror function.

 

Does the ability to manipulate the mirror function not exist?

 

Thanks!

 

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Message 5 of 14

jeff_strater
Community Manager
Community Manager

@LogicSpeaks - there is no edit on sketch mirror today, like for pattern.  However, it's worth pointing out that mirror is not really a "feature" like pattern is.  It's really just a convenience command for 1) creating copies of the selected geometry and 2) adding Symmetry constraints between the original and the copy.  So, if you are adding to the mirror, you can just use a new mirror command - it will just add more symmetry constraints.  Or, you can create the copy yourself and add the symmetry constraints.  If you want to remove things from the mirror, you can just remove the symmetry constraint from either the original or the copy, and delete the copy.

 

However, it is worth pointing out:  Don't misuse sketch mirror.  If you are mirroring a lot of stuff, your sketch will be very slow.  We usually recommend mirroring at the feature level for better performance.  Mirror is OK for small numbers of objects, of course.

 


Jeff Strater
Engineering Director
Message 6 of 14

LogicSpeaks
Enthusiast
Enthusiast
Greetings,

Thanks for clarifying all of that for me. I didn't realize that mirror was
more like copy. So if I used mirror then deleted the constraints (i.e. the
line that it the function for mirror uses to mirror from) would it still
slow down the sketch like you mentioned?

Thanks for the info ones again.


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Message 7 of 14

benjamink94
Contributor
Contributor

Would be great to edit mirror just like rectangular pattern. Adding new mirrors as mentioned adds a lot of extra symmetry constraints which clutter up the sketch. Please add this as a feature 

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Message 8 of 14

evanp4509U4JZ
Collaborator
Collaborator

Simply delete the mirror constraints either at the mirror line entirely or at the specific locations of the mirrored sketch. Unless I misunderstand what you're wanting to do.

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Message 9 of 14

benjamink94
Contributor
Contributor
Sure you can delete but when you have many things mirrored and you want to add or delete certain elements of the design its a pain to delete all of the sketch objects. For the same reasons its necessary to edit the pattern I find it would be helpful to edit what is being mirrored.
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Message 10 of 14

evanp4509U4JZ
Collaborator
Collaborator

I mean just delete the constraint. Are you trying to mirror and then edit some part of the mirrored sketch indepent of the original? The sketch remains unchanges until you change it. If you delete the constraints you can edit the original or the mirrored independent of each other. Or is that not what what you are looking for?

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Message 11 of 14

benjamink94
Contributor
Contributor
No im not trying to edit sketch objects after being mirrored, rather edit which sketch objects are being mirrored. For example I draw hinge pockets and pilot holes in a cabinet door and I will mirror them in both horizontal and vertical directions to get 4 in total, and then say I want to change the circle pocket to a square pocket, I have to delete all mirrored instances and then redo the mirror process. It would be nice to have a menu that lets me select which objects I want to mirror and let me select the mirror planes, if you could mirror multiple planes at once that would be great too. Its the same as being able to edit a rectangular pattern, you are drawing one thing and then using the parameters to do the work for you. Having it as a feature rather than just applying the symmetry parameter makes more sense to me given other fusion workflows. And while I'm at it, for the circular patterns, if you have multiple in one sketch with the same centrepoint its a real pain to select the menu because the icons overlap, it would be better if you could name them or color code them.
Message 12 of 14

evanp4509U4JZ
Collaborator
Collaborator

I totally misunderstood your needs. 

 

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Message 13 of 14

TrippyLighting
Consultant
Consultant

Don't mirror in sketches when it can be avoided which is in almost all cases.

 

Model (extrude, loft, whatever) only quarter of what you need and then mirror the timeline features you modeled.

That will do exactly what you are asking outside of a sketch, which makes for much quicker and less buggy sketches.


EESignature

Message 14 of 14

benjamink94
Contributor
Contributor
Ok right on thanks
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