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Hi all.
how can I edit a sketch mirrored or offsetted from another one?
Thanks,
Enzo
Solved! Go to Solution.
Hi all.
how can I edit a sketch mirrored or offsetted from another one?
Thanks,
Enzo
Solved! Go to Solution.
Hi Enzo,
Thanks for reaching out. Could you attach some screenshots which could help us understand the question better?
For mirrored sketch objects, Fusion only added some symmetric constraints to keep the mirror relationship. We should be able to edit the sketch object as usual.
Best Regards,
Hi Nicolas,
I solved the editing of the mirrored one, but not for the offsetted one.
Thank you so much,
Enzo
Greetings,
I have the same issue. I want to know if the sketch will allow for one to modify the mirror effect (i.e. select an additional object, or select one less object) within a sketch. This is possible when one uses the rectangular pattern function or other functions but I can't seem to find a way to manipulate the mirror function.
Does the ability to manipulate the mirror function not exist?
Thanks!
@LogicSpeaks - there is no edit on sketch mirror today, like for pattern. However, it's worth pointing out that mirror is not really a "feature" like pattern is. It's really just a convenience command for 1) creating copies of the selected geometry and 2) adding Symmetry constraints between the original and the copy. So, if you are adding to the mirror, you can just use a new mirror command - it will just add more symmetry constraints. Or, you can create the copy yourself and add the symmetry constraints. If you want to remove things from the mirror, you can just remove the symmetry constraint from either the original or the copy, and delete the copy.
However, it is worth pointing out: Don't misuse sketch mirror. If you are mirroring a lot of stuff, your sketch will be very slow. We usually recommend mirroring at the feature level for better performance. Mirror is OK for small numbers of objects, of course.
Would be great to edit mirror just like rectangular pattern. Adding new mirrors as mentioned adds a lot of extra symmetry constraints which clutter up the sketch. Please add this as a feature
Simply delete the mirror constraints either at the mirror line entirely or at the specific locations of the mirrored sketch. Unless I misunderstand what you're wanting to do.
I mean just delete the constraint. Are you trying to mirror and then edit some part of the mirrored sketch indepent of the original? The sketch remains unchanges until you change it. If you delete the constraints you can edit the original or the mirrored independent of each other. Or is that not what what you are looking for?
I totally misunderstood your needs.
Don't mirror in sketches when it can be avoided which is in almost all cases.
Model (extrude, loft, whatever) only quarter of what you need and then mirror the timeline features you modeled.
That will do exactly what you are asking outside of a sketch, which makes for much quicker and less buggy sketches.