I'm moving the first steps with Fusion 360 so most likely I'm doing something wrong.
I created a plate and on top of this plate I'll attach some bodies (linked from other designs).
I have created constructions lines to align objects; since I'm going to experiment with different distances between the bodies, I have created a couple of User Parameters in order to create a dynamic grid.
I can link external designs just fine and I can move bodies in the correct position, however I wasn't able to create a constraint to link the body to the grid, so when I change the distance between construction lines objects will move too.
Is that possible or am I doing something wrong?
Solved! Go to Solution.
I'm moving the first steps with Fusion 360 so most likely I'm doing something wrong.
I created a plate and on top of this plate I'll attach some bodies (linked from other designs).
I have created constructions lines to align objects; since I'm going to experiment with different distances between the bodies, I have created a couple of User Parameters in order to create a dynamic grid.
I can link external designs just fine and I can move bodies in the correct position, however I wasn't able to create a constraint to link the body to the grid, so when I change the distance between construction lines objects will move too.
Is that possible or am I doing something wrong?
Solved! Go to Solution.
Solved by mavigogun. Go to Solution.
Are you using joints? First I created my grid, then Coincident Constrained Points to the grid nexus by applying the Constraint to the Point and both the lateral and longitudinal Lines. I then placed Joint Origins at each Point. Mindful that Joints play nice with Components, each Body I wanted to position was included in one. Then Assemble>Joint, selecting the target Component and desired Joint Origin. There after, moving a line moves the Component.
Are you using joints? First I created my grid, then Coincident Constrained Points to the grid nexus by applying the Constraint to the Point and both the lateral and longitudinal Lines. I then placed Joint Origins at each Point. Mindful that Joints play nice with Components, each Body I wanted to position was included in one. Then Assemble>Joint, selecting the target Component and desired Joint Origin. There after, moving a line moves the Component.
Thank you very much, works like a charm!
Thank you very much, works like a charm!
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