Hi,
When I want to apply a wood texture on lots of objects like wood siding. The same wood grain and notche are applied and repeated. I would like to know how randomise the wood texture if it's possible.
Thanks.
Alex
Solved! Go to Solution.
Solved by TrippyLighting. Go to Solution.
Manually on each face/body/component (whatever you have applied the texture to) using the texture map control.
@TrippyLighting - I had no idea this would work even for solid wood appearances, but it does. Now, I have a LOT of work to do to update my log cabin model so that it looks better, less repetitive. Thanks!!! Proves that you can always learn something!
With the normal tools available through the UI, that’s what you got!
Unless you are familiar with Python and can use the Fusion 360 API. That might be the only other solution reduce the amount of work.
Hello
I tried but with the same components, texture was not dissociate. All texture map control move in the same direction for all components. Sorry
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