PLEASE(!) fix the orbit pivot point behavior sooner rather than later
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In Solidworks I tend to use the orbit and zoom features a lot while modelling, especially with larger models. With Fusion though the orbit behavior is really quite bad sometimes because the pivot point is nowhere near what you are looking at on the screen. So when you try to orbit you get mostly just a pan. And for some reason the pivot location is never consistent which means you never know exactly what will happen when you try to orbit. This is a major annoyance and really slows you down with larger models.
Furthermore, setting the pivot point with the <shift>+MMB double click is a bad solution for 3 reasons:
1) If you double click too fast you get a zoom to model
2) since you have to double click slower it's awkward and slower (obviously)
3) it doesn't work at all with the Solidworks orbit/pan/zoom setup because <shift>+MMB is for zoom
How it *should* work is this:
If the entire model is visible on the screen the orbit pivot point should always be at the geometric center of the model. If you are zoomed in such that the entire model is not visible, the pivot point should be set to the point on the surface of the model directly under the mouse cursor when the MMB is pressed. This method is fast, predictable, and is compatible with all of the shortcut key setups. There is also no chance you will accidentally get another command instead.
I've seen changes to the orbit behavior brought up a number of times in the idea station (and I've voted for some of them) but they never seem to go anywhere. Maybe people just don't think of it as a significant issue, but seeing how orbit/pan/zoom is fundamental to the use of Fusion in general, I'm somewhat baffled that more people don't complain about this.
C|