PLEASE(!) fix the orbit pivot point behavior sooner rather than later

PLEASE(!) fix the orbit pivot point behavior sooner rather than later

kb9ydn
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Message 1 of 45

PLEASE(!) fix the orbit pivot point behavior sooner rather than later

kb9ydn
Advisor
Advisor

In Solidworks I tend to use the orbit and zoom features a lot while modelling, especially with larger models.  With Fusion though the orbit behavior is really quite bad sometimes because the pivot point is nowhere near what you are looking at on the screen.  So when you try to orbit you get mostly just a pan.  And for some reason the pivot location is never consistent which means you never know exactly what will happen when you try to orbit.  This is a major annoyance and really slows you down with larger models.

 

Furthermore, setting the pivot point with the <shift>+MMB double click is a bad solution for 3 reasons:

1) If you double click too fast you get a zoom to model

2) since you have to double click slower it's awkward and slower (obviously)

3) it doesn't work at all with the Solidworks orbit/pan/zoom setup because <shift>+MMB is for zoom

 

How it *should* work is this:

If the entire model is visible on the screen the orbit pivot point should always be at the geometric center of the model.  If you are zoomed in such that the entire model is not visible, the pivot point should be set to the point on the surface of the model directly under the mouse cursor when the MMB is pressed.  This method is fast, predictable, and is compatible with all of the shortcut key setups.  There is also no chance you will accidentally get another command instead.

 

I've seen changes to the orbit behavior brought up a number of times in the idea station (and I've voted for some of them) but they never seem to go anywhere.  Maybe people just don't think of it as a significant issue, but seeing how orbit/pan/zoom is fundamental to the use of Fusion in general, I'm somewhat baffled that more people don't complain about this.

 

C|

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Message 41 of 45

kb9ydn
Advisor
Advisor

@haughec wrote:

Thanks for the feedback!!

 

The pivot point is very predictable when Orbit is invoked while your cursor is over model geometry (we just calculate the intersection point).  The pivot point is less predictable when your cursor is over empty space (we have to go find the nearest bit of model geometry).  We may be able to refine that behavior.  In the meantime, I'm glad to hear that it's working better for you.

 

Charles

 


 

 

At high zoom levels I wasn't able to get it to pivot on objects even when hovering directly over them.  It's like it just ignores them altogether.  At medium zoom it sometimes works and at low zoom it almost always works.

 

 

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Message 42 of 45

Phil.E
Autodesk
Autodesk

@kb9ydn

When you have a free moment, can you make a video?

 

Thanks!





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 43 of 45

kb9ydn
Advisor
Advisor

@Phil.E wrote:

@kb9ydn

When you have a free moment, can you make a video?

 

Thanks!


 

Sure thing.

 

https://knowledge.autodesk.com/community/screencast/a1da5e1b-c53d-4f92-80e1-5c20b51a20a4

 

Turns out it's a bit more complicated than I thought.  At high zoom it does sometimes work if you're close to the middle of the model but then if you get towards to outside it starts to not work.  It's strange.

 

Here's the model too.

 

 

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Message 44 of 45

Phil.E
Autodesk
Autodesk

@kb9ydn

Thanks for the great catch. This is logged as a fresh bug and I'm asking for a rapid fix.





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 45 of 45

kb9ydn
Advisor
Advisor

@Phil.E wrote:

@kb9ydn

Thanks for the great catch. This is logged as a fresh bug and I'm asking for a rapid fix.


 

 

Cool, thanks for the update!

 

Here's the link to the model if anyone wants to play along at home:  (that I forgot to include earlier)

 

http://a360.co/1ShyppB

 

 

 

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