Modify Drawer STL

Modify Drawer STL

3D_Ken
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Message 1 of 66

Modify Drawer STL

3D_Ken
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I have an STL file of a drawer that I need to modify to make the drawer deeper while keeping the top part unchanged.  It is my understanding that the first step is to import the STL as a mesh.  I have done this, but I don't know what the next step is.  My only thought is converting the mesh into a body, slicing the body in two, separating the two sections and finding a way to fill in the space.  Is this what I should do, or is there a better way?

 

STL and F3D attached.

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Message 2 of 66

TrippyLighting
Consultant
Consultant

@3D_Ken wrote:

I have an STL file of a drawer that I need to modify ....


Bad idea!

As a beginner I would stay clear of mesh files and start going through the tutorials here to familiarize yourself with the basic functions of Fusion.

TrippyLighting_0-1741625999818.png

 

You can convert this into a solid body, and proceed as you described, but it isn't unusual for problems to occur when working with mesh files converted directly into a faceted body.


EESignature

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Message 3 of 66

3D_Ken
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I think I know enough about Fusion to understand that this is a bad idea.  What I am looking for is a direction to head in towards a good idea, or maybe just a better idea.

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Message 4 of 66

TrippyLighting
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Consultant

"The best" idea is to model this thing from scratch with the native, parametric CAD tools in Fusion. That is also going to be a bit of work, but with teh added advantage that you'll learn how to use the tools.

 

The quickest solution, if it would actually work,  would be to use the Prismatic conversion:

TrippyLighting_0-1741629835152.png

 

 But in this case it does not convert successfully and leaves out some faces. I attempted to direct edit the mesh to correct face croups, but that only helped marginally.

That conversion is also only available for paid subscriptions.

 

The least favorable method is what you described. Convert directly into a faceted body. Coplanar faces can be "cleaned up" by selecting a face and hit the delete button. That will merge coplanar faces into one face. This can alter the geometry if attention isn't paid. Rounded areas will need to remain rounded.

Perhaps that is enough to allow you to modify the geometry. The attached file contains such an attempt.

 


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Message 5 of 66

TheCADWhisperer
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Accepted solution

@3D_Ken 

Are you willing to start from scratch with step-by-step instructions?

Message 6 of 66

3D_Ken
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> "The best" idea is to model this thing from scratch with the native, parametric CAD tools in Fusion.

> That is also going to be a bit of work, but with the added advantage that you'll learn how to use the tools.

 

My best guess is that method would take me about 3 full days, and I just don't have that amount of time for this project.

 

> Coplanar faces can be "cleaned up" by selecting a face and hit the delete button.

>That will merge coplanar faces into one face.

 

This is the kind of thing I was looking for.  It looks good to me.

 

I still don't know the best way to try to extend the depth.  Any pointers would be appreciated.

 

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Message 7 of 66

3D_Ken
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@TheCADWhisperer wrote:

Are you willing to start from scratch with step-by-step instructions?


I was looking to not take up someone else's valuable time if I could muddle through on my own, but your offer seems like a really good learning experience.  So, yes I'm certainly willing to start from scratch.

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Message 8 of 66

TrippyLighting
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Consultant

@3D_Ken wrote:

@TheCADWhisperer wrote:

Are you willing to start from scratch with step-by-step instructions?


I was looking to not take up someone else's valuable time if I could muddle through on my own, but your offer seems like a really good learning experience.  So, yes I'm certainly willing to start from scratch.


Uhm, really?

You just told me in the reply to my post that you don't have the time to do this 😕


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Message 9 of 66

3D_Ken
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@TrippyLighting wrote:

You just told me in the reply to my post that you don't have the time to do this 😕


The time was a guess based on me doing things by trial and error, and starting over a bunch of times until I got it right.  It is not in my nature to ask others to spend their time if there is a way I can accomplish the task on my own.  Your posts to me were very helpful and let me to believe that I could get to the end by plodding through with trial and error in less than a day.  However, when @TheCADWhisperer made such a generous offer, I could not refuse, knowing that I would not be going down the wrong path over and over again.

Message 10 of 66

wersy
Mentor
Mentor

It is no problem to convert the drawer into a solid, divide it, move one part and fill the space in between.
But I don't think that's what you want.

 

wersy_0-1741639417599.png

wersy_1-1741639474148.png

 

 

Message 11 of 66

3D_Ken
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@wersy wrote:

It is no problem to convert the drawer into a solid, divide it, move one part and fill the space in between.
But I don't think that's what you want.


It is not exactly what I wanted, but it would have been close enough if I had not had a better offer from @TheCADWhisperer .

 

Thank you for the example.  I could not figure out the options on the Extrude until I looked at what you sent.

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Message 12 of 66

TheCADWhisperer
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Consultant

@3D_Ken 

Start a new file.

Import the stl.

TheCADWhisperer_0-1741697001253.png

Turn on the visibility of the Origin.

Using the arrows move the geometry such that the origin is approximately midpoint of the bottom horizontal line (don't worry about getting perfect - just as close as you can eyeball...

 

TheCADWhisperer_1-1741697133267.png

 

Check it from a side view (shouldn't need to move).

TheCADWhisperer_2-1741697190603.png

Select OK.

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Message 13 of 66

TheCADWhisperer
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Consultant

@3D_Ken 

Now start a New Sketch on the XZ plane and sketch a rectangle approximately as shown below,,,

TheCADWhisperer_3-1741697309055.png

Add a Midpoint constraint between the Origin and the bottom Horizontal line of the Rectangle.

TheCADWhisperer_4-1741697379949.png

 

Now dimension the height of the Rectangle...

TheCADWhisperer_5-1741697445090.png

 

Drag the sides of the Rectangle in - at this point will probably observe that the geometry is not centered. (ignore the lip)

 

TheCADWhisperer_6-1741697564950.png

 

Finish Sketch.

Drag the sketch on the Timeline such that it occurs in history before the imported geometry.

TheCADWhisperer_7-1741697673550.png

From the Mesh tab select Move and set to Bodies and select the Mesh Body.

Move to center in the rectangle (remember - we are moving by eye - so movement distance may be different than mine).

TheCADWhisperer_8-1741697905241.png

 

 

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Message 14 of 66

TheCADWhisperer
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Consultant

@3D_Ken 

Drag the sketch in the Timeline so that it is once again in History after the imported geometry.

Now Edit the sketch and enter the dimension...

TheCADWhisperer_9-1741698040925.png

You can repeat these steps to get closer if needed.

 

We will get a parametric model matching the original AND THEN edit the dimensions as needed.

Attach your progress file here for next set of steps.

Message 15 of 66

3D_Ken
Advocate
Advocate

Progress file attached.

 

"AND THEN edit the dimensions as needed."

Are you saying to edit the dimensions now, or that we will get to that later?

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Message 16 of 66

TheCADWhisperer
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Consultant

@3D_Ken wrote:

Progress file attached.

 

"AND THEN edit the dimensions as needed."

Are you saying to edit the dimensions now, or that we will get to that later?


We will edit the dimensions later.

Let me take a look at the next steps, back in a few minutes...

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Message 17 of 66

TheCADWhisperer
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Consultant

@3D_Ken 

Add this 50° angle.

TheCADWhisperer_1-1741714028683.png

 

Finish sketch and then start a New Sketch on the YZ plane.

Sketch the rectangle approximately as shown.

TheCADWhisperer_2-1741714208929.png

 

Hide the Mesh Body and select p on the keyboard for Project.

Select the top horizontal line from Sketch1.

This will project the line as a point into Sketch2.

TheCADWhisperer_3-1741714434362.png

 

Add a Coincident Constraint between the top Horizontal line in Sketch2 and the Point projected from Sketch1.

Observe the color changes of the lines as we constraint them...

TheCADWhisperer_4-1741714619670.png

 

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Message 18 of 66

TheCADWhisperer
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Consultant

@3D_Ken 

Then add these angled lines as shown...

TheCADWhisperer_0-1741714971690.png

 

TheCADWhisperer_1-1741714997793.png

 

Now add these two Horizontal Construction lines as shown.

TheCADWhisperer_2-1741715193271.png

After adding the Constructions lines add the two angled lines on the right (be careful that they are not perpendicular).

Add Equal (=) Constraints between the top angled line on the left and right, and then between the bottom angled line on the left and right.

Attach your progress file here.

TheCADWhisperer_3-1741715309114.png

 

 

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Message 19 of 66

3D_Ken
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I would like to understand how you calculated the angles you specified.

Did you draw temporary sketch lines and measure them?

 

File attached.

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Message 20 of 66

3D_Ken
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Fully Constrained update.

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