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how to remove hard edge?

5 REPLIES 5
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Message 1 of 6
GrayFox1
750 Views, 5 Replies

how to remove hard edge?

I am not very familiar with fusion 360 but came from a background of 3d max and blender so please forgive my ignorance and/or stupidity. i am trying to model a guitar that i am going to be 3d printing and maybe fabricating out of stainless steel in the future but for now i am struggling with making the transition between the curved edge and flat top as i keep getting a sharp edge that i dont want. is there a way that i can get rid of this sharp edge or am i doing something wrong.image_2021-12-27_173451.png

This is the edge that i want to get rid of. i came to this point by making some curved pieces with the form tools and using them to split the body of a solid object.

image_2021-12-27_173810.png

This is the form,s that i used to split the body objects. am i doing something wrong or am i missing something. i am guessing that i have to make the top form as though i was making the whole top but that seems rather complicated to make as i want a flat top and i would have too many points to deal with.

 

Thanks for any advice or help that may be provided

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5 REPLIES 5
Message 2 of 6
TrippyLighting
in reply to: GrayFox1

You'll need to share the model (export as .f3d and attach it to the next post).

 


EESignature

Message 3 of 6
GrayFox1
in reply to: GrayFox1

sorry i have attached the file.

Message 4 of 6
TrippyLighting
in reply to: GrayFox1

I am looking at the model now. Not using a timeline on such a model is not a good idea.

If I interpret this correctly you also intend to trim T-Spline-based surfaces with other T-spline-based surfaces. Not recommended! It usually leaves horrible curvature on the edges, which will sometimes interfere with further modeling.

 

I flattened the top vertices to a parallel plane before filling it with faces. So my question is: Why not fill it with more T-Spline faces?

 

Screen Shot 2021-12-27 at 4.51.46 PM.png


EESignature

Message 5 of 6
GrayFox1
in reply to: GrayFox1

Thats prity much what i am looking for. So would i use that to split the boby and delete what is not necessary or am i doing it wrong. Sorry this is a different proses than i am used to and i am just getting my head around it.

 

Thank you so much for your help

Message 6 of 6
GrayFox1
in reply to: GrayFox1

I was aiming for a specific hight so that i could calculate a depth that would be just enough for the pickups. Thats why i was using t splines to remove from the body as i made it to the hight that i wanted. Can i define the hight of a t spline. I thill try the way you have suggested and see what i can do

 

Thanks for all your help

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