@Anonymous wrote:
The fact that none of you have moved onto keyshot or blender is laughable at best.
Pathetic at most.
Move on from trying to render in a cad program. There’s better options out there, purpose built for rendering.
Let's take a look at the workflows involved in using external render engines with and without plugins.
Blender
I've worked with Blender for at least 15 years and sometimes use it for renders for Fusion 360 models.
Sometimes I only use it as an intermediary to render in a unbiased, spectral render engine.
First you have to export the models from Fusion 360 and .fbx is the go-to format for assemblies. The .fbx exporter very nicely maintains the assembly structure, but it does not offer any control over the mesh resolution. That might be OK for overall shots, but sometimes for closeups, individual objects show tessellation artifacts and have to be re-exported using the only format that does allow control over the resolution, .stl. Unfortunately .stl meshes do no include edge "sharp" values and also don't include custom (split) vertex normals, which results in additional work in Blender.
Material and textures form Fusion 360 also are not exported.
For a final "high gloss" presentation render all that extra work that is fine, but for a WIP render for presentation to internal and external stakeholders, the process to get to a good render is way too time consuming!
And, of course, if the model requires changes in Fusion 360, a lot of the work has to be re-done.
I my 3 decades of professional experience changes are the norm rather than the exception and WIP presentations are much more frequent than final renders.
Keyshot
I've not worked a lot with Keyshot and only have worked with it through the trial period of another CAD software 3-4 years ago. It is certainly a very capable tool, but with a pretty steep subscription price tag of $99/ month for an annual subscription. That is a little more than twice the price for a full Fusion 360 subscription for $45.42/month for an annual subscription.
For many users of Fusion 360's who only use it's render abilities occasionally that is way too much money!
Blender and Keyshot are additional tools for a different purpose and target audience. They are no replacements for the built-in render engine.