Hi @jstadt, thanks for stepping in.
I’d like to highlight that the core frustration in this thread is not about local vs. cloud rendering options. It’s about why Fusion 360’s rendering engine still doesn’t leverage GPU acceleration, and whether there is a clear plan to change that.
Most users have GPUs that Fusion simply doesn't utilise. This means painfully slow render times and a sense that Fusion is leaving significant performance on the table, especially when compared to competitors or even free alternatives. In 2016, this could potentially have been dismissed as a frustration. In 2025, it’s frankly absurd.
Your response, while courteous, doesn’t address this core issue:
Is GPU-accelerated local rendering on the roadmap?
If not, why not? Is it architectural, strategic, or something else?
When can we expect a more transparent update?
With legitimate competitors gaining ground, this issue has become more than a technical gripe, its now a deciding factor when choosing where to invest our resources.