At present Fusion 360 SCULPT is constrained by its tools. As a result the models that are being produced tend to look like balloon art rather than the sophisticated forms the market demands. The solution resides in the quick intuitive and simple movement of points, lines and surface patches. So what is meant by “simple movement”? At present we can move scale and slide geometry but many transform moves are not possible. I need to be able to move any selected geometry in any direction or to any spot desired. I need a transform tool that allows me to SEPARATLY invoke the movement of point lines and surface patches in the following directions:
Orthogonal World space. Like the current tool move or scale along XYZ axis in model world space.
Where you move to is also selectable. For instance you hit a hot key to SNAP to
- Grid
- Other geometry
- Construction planes
Orthogonal Local space. Like the current tool move or scale along XYZ axis construction plane Local space
Orthogonal normal to Screen View. Again like the current tools but XYZ are normal to the particular view at the screen at the moment.
Transform along surface AKA Slide. Need a hot key invoked transform that give the choice of movement in:
- U or V in up or down directions
- Scale from a set-able point. This might be the basis for a Falloff function where transforms are selected from a choice of concentric rings around the aforementioned set-able point. Depending on which ring you selected and at what ”clocked” point would determine the falloff effect.
- Free form movement along surface in the direction of the mouse drag
Perpendicular to surface. So again the same tool moves points, lines or surface patches perpendicular to the normal surface. Note that this is kind of like the bevel tool but without adding geometry. It would be nice if adding geometry (like bevel) could be a choice (hot key) when this tool is being used.
Got to get back to work so more later.