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Jake - Right now I'm exporting from F360, importing into Inventor, using Inventor's bend tool, and then returning to F360. I'd be quite happy with the Inventor features being ported over.
@KirillChepizhko Don't worry, we're definitely working on this! Just still discussing internally the details of how & when. But I think it's fair to mark this as Accepted.
We'll update with more details when we have a clearer idea of what we can implement, and/or when we need more feedback from you guys 🙂
I must say the 'bend part' and the like features from inventor is really needed for deeforming part to be ready for tooling and the tool design (uneven shrinkage etc.)
I could use a simple radiused bend right now! I would like to reproduce a crank for an old Kleinschmidt teleprinter. Their removable cranks are easily separated from the machines, and there seem to be fewer cranks than teleprinters in the world. I personally have two or three more of the printers than cranks. 🙂
The original part appears to have been machined from a metal rod on a lathe, further machined on a vertical mill with a horizontal rotary table to form a bayonet locking feature at the base and a horizontal hole to accept a shoulder screw for the spinner handle, and then bent 90 degrees. Marks from the bending die are clearly visible on my original example (but not visible in the photo due to the angle of the shot). Mine is nonmagnetic but pretty heavy, so I think it may have been made from stainless steel with an anodized aluminum spinner handle.
I can probably model it with a swept path, particularly since I'm first going to try reproducing it in an additive process such as one of the metal options offered by Shapeways. But modeling it in a way that reflects the original manufacturing steps seems preferable to me.
I would be happy to see even more advanced deformation features in Fusion 360, but even a simple radiused bend would be quite helpful for designing practical items, especially ones formed from sheet metal.
It's been almost a year since this was accepted, so just wanted to check in to see what's the progress been on this feature. I'm building components that have to be mounted on a sphere and it'd be much easier to model if I could bend those components to the radius of the sphere. There are dozens of components so it's pretty time consuming to figure out workarounds and to make changes.
I'd like to suggest Fusion360 support modeling with flexible materials, such as fabrics. Many mechanical products are incomplete without a fabric cover or other flexible bodies. Often flexible materials are incorporated in a design to provide lightweight structure and support. These flexible materials attach to each other as well as solid/rigid bodies, and have varying performance criteria such as stretch and strength. Even better would be if Fusion360 could support both modeling and simulation of these flexible materials. Thanks for considering.
Have you checked our 3D studio max or maya? Those products were made for situations like this. Though, I do agree it would be cool if fusion incorporated a "cloth" material.
Hey XanderLuciano - I'm very familiar with Max and Maya. They are really awesome for design and visualization, it's just challenging to get manufacturable geometry from those tools.
So far Fusion 360 is one of the best 3d softwares I've used. I agree with the post. The only thing that is missing from my designing experience and perspective is the ability to do Shape deformations like Maya. The Shape editor can give you the ability of creating deformations with a slider for designing purposes would be a dream come true.