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Trying to create a non-uniform sweep for complex curvature/surfacing

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Message 1 of 4
bmartinek
359 Views, 3 Replies

Trying to create a non-uniform sweep for complex curvature/surfacing

Hi, 

 

I'm trying to make some complex surface geometry, for the end of a bike light. I've looked into a sweep, loft, patch and revolve but none seem to do the job, or I am not using them correctly. Most likely the latter.

 

Any suggestions to create this would be greatly appreciated. I've created two profiles to help describe it.

 

Screen Shot 2019-05-15 at 1.56.43 PM.pngScreen Shot 2019-05-15 at 2.03.16 PM.png

 

3 REPLIES 3
Message 2 of 4
Beyondforce
in reply to: bmartinek

Hey @bmartinek ,

 

Could you please explain "none seem to do the job"? Please make a screencast and show us exactly what you are trying to do and what doesn't work.

 

Cheers / Ben
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Message 3 of 4
g-andresen
in reply to: bmartinek

Hi,

It´s important that the rails are connected to the profile (ellipse and point).
The rails are designed as splines and run tangentially into the end points and turning point.

end capend cap

 

günther

 

screencast with details

Message 4 of 4
bmartinek
in reply to: g-andresen

Thanks much Günther! Very helpful to see the correct approach.

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