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Bifrost develops lightning tool demo 1

138 REPLIES 138
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Message 1 of 139
Bruce.Lee.
31031 Views, 138 Replies

Bifrost develops lightning tool demo 1

Bruce.Lee.
Advocate
Advocate

HI,
Lightning tool developed using Bifrost 2.1 version point cloud. And, I used this tool to make the first demo. You need Bifrost 2.1 version and Rebel Pack 0.3.0 to run this tool.

This is only the first version, and I hope to update it in the future. My goal is to make it easy for everyone to create any type of lightning effect.
Of course, I also hope that the official BIfrost team can release better lightning tools in the future.

I upload the file here. And, I will upload it in the compound sharing area.
Please enjoy!

Thanks!

 

Demo:

 

Tutorial:

 

 

 

Bifrost develops lightning tool demo 1

HI,
Lightning tool developed using Bifrost 2.1 version point cloud. And, I used this tool to make the first demo. You need Bifrost 2.1 version and Rebel Pack 0.3.0 to run this tool.

This is only the first version, and I hope to update it in the future. My goal is to make it easy for everyone to create any type of lightning effect.
Of course, I also hope that the official BIfrost team can release better lightning tools in the future.

I upload the file here. And, I will upload it in the compound sharing area.
Please enjoy!

Thanks!

 

Demo:

 

Tutorial:

 

 

 

138 REPLIES 138
Message 61 of 139
franklinBJBR6
in reply to: thanapoom

franklinBJBR6
Participant
Participant

Thanks for helping out as much as you could. I must be doing something wrong if it works for everyone.
Last question, you put the simulate_lightning folder in your homeuser/Autodesk/bifrost/graphs right ?

0 Likes

Thanks for helping out as much as you could. I must be doing something wrong if it works for everyone.
Last question, you put the simulate_lightning folder in your homeuser/Autodesk/bifrost/graphs right ?

Message 62 of 139
ihooper
in reply to: franklinBJBR6

ihooper
Alumni
Alumni

I would definitely recommend deleting the old rebel pack before adding the new one. Also, I don't think they should go in the graphs folder, everything just goes in the "Compounds" directory. On Windows it would be C:\Users\XXXXX\Autodesk\Bifrost\Compounds

 

See https://forums.autodesk.com/t5/bifrost-forum/how-do-i-install-pre-built-compounds-and-graphs/m-p/890... for some more details.


Ian Hooper
UX Architect
0 Likes

I would definitely recommend deleting the old rebel pack before adding the new one. Also, I don't think they should go in the graphs folder, everything just goes in the "Compounds" directory. On Windows it would be C:\Users\XXXXX\Autodesk\Bifrost\Compounds

 

See https://forums.autodesk.com/t5/bifrost-forum/how-do-i-install-pre-built-compounds-and-graphs/m-p/890... for some more details.


Ian Hooper
UX Architect
Message 63 of 139
franklinBJBR6
in reply to: ihooper

franklinBJBR6
Participant
Participant

Thank you so much ihooper! Putting everything in the "compounds" folder fixed it.

0 Likes

Thank you so much ihooper! Putting everything in the "compounds" folder fixed it.

Message 64 of 139

george.stamenov
Enthusiast
Enthusiast

Did it work for anyone of you? When I load the compound it just shows red and doesn't to anything. 

I have the most recent version of Bifrost and Rebel pack. 

What am I doing wrong? 

Thanks in advance 

0 Likes

Did it work for anyone of you? When I load the compound it just shows red and doesn't to anything. 

I have the most recent version of Bifrost and Rebel pack. 

What am I doing wrong? 

Thanks in advance 

Message 65 of 139

franklinBJBR6
Participant
Participant

Hi there,
I had a similar problem and the good folks on here helped me.

1) First off, close Maya. Now deleted everything in here C:\Users\<USERNAME>\Autodesk\Bifrost

2) Create a compounds folder and Paste the Rebel 4.0 contents in that compounds folder.

3) Paste Bruce's files in that same Compounds folder so your folder should look like the image below.

4) Open Maya and it should work.

0 Likes

Hi there,
I had a similar problem and the good folks on here helped me.

1) First off, close Maya. Now deleted everything in here C:\Users\<USERNAME>\Autodesk\Bifrost

2) Create a compounds folder and Paste the Rebel 4.0 contents in that compounds folder.

3) Paste Bruce's files in that same Compounds folder so your folder should look like the image below.

4) Open Maya and it should work.

Message 66 of 139

george.stamenov
Enthusiast
Enthusiast

Thank you for the reply. 

Unfortunately it's not working for me 😞 

 

BIFROST_02.PNG

 

BIFROST.PNG

0 Likes

Thank you for the reply. 

Unfortunately it's not working for me 😞 

 

BIFROST_02.PNG

 

BIFROST.PNG

Message 67 of 139
sklauss
in reply to: Bruce.Lee.

sklauss
Enthusiast
Enthusiast

I've had issues in the past when I had more than one version of Bifrost installed. This may not solve your particular problem, but maybe it's worth a try uninstalling old versions if there are any on your system.

0 Likes

I've had issues in the past when I had more than one version of Bifrost installed. This may not solve your particular problem, but maybe it's worth a try uninstalling old versions if there are any on your system.

Message 68 of 139
george.stamenov
in reply to: sklauss

george.stamenov
Enthusiast
Enthusiast

Just tried this as well. No luck... 😶

 

I wonder if anyone of you has is as MB file, this way I can try to open up already compiled scene? 

Is anyone willing to share it with me? I really want to try this compound, have been trying to run it for the past 4 days. 


Just tried this as well. No luck... 😶

 

I wonder if anyone of you has is as MB file, this way I can try to open up already compiled scene? 

Is anyone willing to share it with me? I really want to try this compound, have been trying to run it for the past 4 days. 


Message 69 of 139

george.stamenov
Enthusiast
Enthusiast

I have finally made it work. After a week of investigation, try and fails, it is finally working. To whoever that might experience the same issues like me, check the comments from the helpful users above and make sure you download the most resent version of the compounds, which Bruce has kindly shared in a comment above. 

Thank you guys!

0 Likes

I have finally made it work. After a week of investigation, try and fails, it is finally working. To whoever that might experience the same issues like me, check the comments from the helpful users above and make sure you download the most resent version of the compounds, which Bruce has kindly shared in a comment above. 

Thank you guys!

Message 70 of 139
xlearn01
in reply to: Bruce.Lee.

xlearn01
Participant
Participant

You have to change imput type of those two nodes from "double" to "float" (L2_amount and L3_amount)

xlearn01_1-1614173749090.png

xlearn01_2-1614173863032.png

ofc make compound editable to do it.

0 Likes

You have to change imput type of those two nodes from "double" to "float" (L2_amount and L3_amount)

xlearn01_1-1614173749090.png

xlearn01_2-1614173863032.png

ofc make compound editable to do it.

Message 71 of 139
Anonymous
in reply to: Bruce.Lee.

Anonymous
Not applicable

Hi,

 

Great tool Bruce, thank you so much.

 

I want to make this more like a single lightning strike, with Level 2 and 3 tendrels growing before a final bright level 1 hit.  So no continual lightning strikes, but control over the growth and visibility of the strike.  Coming from an animation background I'm looking for keyframing properties, but am guessing you can do this through nodes...problem is, I'm not versed in this world and could use some help.

 

Any suggestions?

 

Thanks,

 

David

Hi,

 

Great tool Bruce, thank you so much.

 

I want to make this more like a single lightning strike, with Level 2 and 3 tendrels growing before a final bright level 1 hit.  So no continual lightning strikes, but control over the growth and visibility of the strike.  Coming from an animation background I'm looking for keyframing properties, but am guessing you can do this through nodes...problem is, I'm not versed in this world and could use some help.

 

Any suggestions?

 

Thanks,

 

David

Message 72 of 139
Bruce.Lee.
in reply to: Anonymous

Bruce.Lee.
Advocate
Advocate

Hi david,

This version may not support lightning growth animation, but they are in my plan, and I hope that the next update can add support for such features.

Thanks.

Hi david,

This version may not support lightning growth animation, but they are in my plan, and I hope that the next update can add support for such features.

Thanks.

Message 73 of 139
Anonymous
in reply to: Bruce.Lee.

Anonymous
Not applicable
Thanks for the quick response Bruce.

Looking forward to seeing what's to come.

Best,

David

Thanks for the quick response Bruce.

Looking forward to seeing what's to come.

Best,

David
Message 74 of 139

francovelazquez2000
Observer
Observer

Hi! how are you?? Thanks for the workflow!! I lost like 2 hours to make work the nodes 😞 im very new in this world. But finally i made it.
I have a question. Can i Render the Lightning in Arnold? I want to render a video and i can't see the electricity in the Arnol view. Can you Help me? Thanks in advance!!

0 Likes

Hi! how are you?? Thanks for the workflow!! I lost like 2 hours to make work the nodes 😞 im very new in this world. But finally i made it.
I have a question. Can i Render the Lightning in Arnold? I want to render a video and i can't see the electricity in the Arnol view. Can you Help me? Thanks in advance!!

Message 75 of 139

Update! I made ir work the render, but when i put the lvl 2 and 3 i cant see even in the normal view, i only connect the nodes like in the video and redered in maya 2.0. Is my problem or how can i fix it?

 
0 Likes

Update! I made ir work the render, but when i put the lvl 2 and 3 i cant see even in the normal view, i only connect the nodes like in the video and redered in maya 2.0. Is my problem or how can i fix it?

 
Message 76 of 139
Anonymous
in reply to: Bruce.Lee.

Anonymous
Not applicable

hey,

the error i am facing is of raycast locations as it is showing it does not hav a node definition

how can i solve it?

i attached the error 

please help me to resolve this

0 Likes

hey,

the error i am facing is of raycast locations as it is showing it does not hav a node definition

how can i solve it?

i attached the error 

please help me to resolve this

Message 77 of 139
Anonymous
in reply to: Bruce.Lee.

Anonymous
Not applicable

Thanks ,thats great!perfcet!

0 Likes

Thanks ,thats great!perfcet!

Message 78 of 139
Anonymous
in reply to: Bruce.Lee.

Anonymous
Not applicable

perfcet! thanks!

0 Likes

perfcet! thanks!

Message 79 of 139
jpvfx2
in reply to: Bruce.Lee.

jpvfx2
Explorer
Explorer

Hi @Bruce.Lee. , 

 

Thanks for this setup - it's awesome! Easily the best lightning I've got out of maya. I'm having a little trouble with motion blur and I was wondering if you could help me out - I'm new to bifrost, so let me know if I'm doing something wrong here. 

 

I need to render the lightning in a separate piece of software, so I'm extruding to strands and then using bifrostGeoToMaya to give me geometry to cache out. This all works fine with a sphere at 0,0,0, but when I move the sphere away from the origin, the newly created geo from bifrostGeoTomaya leaves a bunch of vertices behind at the origin, which when rendered causes motion blur all the way back to the origin. Am I missing something? Is there a better way to do this? ( I tried using the write_Alembic node, but this is part of an automated workflow, and its far simpler for me to use maya's alembic export). 

 

I'm not clear on whether this is caused by the lightning simulation or whether its bifrostGeoToMaya thats causing the issue, perhaps you could shed some light on it? 

 

Cheers, 

 

Joel 

 

 

0 Likes

Hi @Bruce.Lee. , 

 

Thanks for this setup - it's awesome! Easily the best lightning I've got out of maya. I'm having a little trouble with motion blur and I was wondering if you could help me out - I'm new to bifrost, so let me know if I'm doing something wrong here. 

 

I need to render the lightning in a separate piece of software, so I'm extruding to strands and then using bifrostGeoToMaya to give me geometry to cache out. This all works fine with a sphere at 0,0,0, but when I move the sphere away from the origin, the newly created geo from bifrostGeoTomaya leaves a bunch of vertices behind at the origin, which when rendered causes motion blur all the way back to the origin. Am I missing something? Is there a better way to do this? ( I tried using the write_Alembic node, but this is part of an automated workflow, and its far simpler for me to use maya's alembic export). 

 

I'm not clear on whether this is caused by the lightning simulation or whether its bifrostGeoToMaya thats causing the issue, perhaps you could shed some light on it? 

 

Cheers, 

 

Joel 

 

 

Message 80 of 139
rhsischy
in reply to: Bruce.Lee.

rhsischy
Observer
Observer

Looks great!  I keep getting a compilation error when loading this compound. Using rebel pack 0.4.1 and Bifrost 2.2.

error.jpg

0 Likes

Looks great!  I keep getting a compilation error when loading this compound. Using rebel pack 0.4.1 and Bifrost 2.2.

error.jpg

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