Does a polymesh node require a matrix? Geometry in question is baked but does it still need an identity matrix?

Does a polymesh node require a matrix? Geometry in question is baked but does it still need an identity matrix?

Anonymous
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Message 1 of 5

Does a polymesh node require a matrix? Geometry in question is baked but does it still need an identity matrix?

Anonymous
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Accepted solutions (1)
548 Views
4 Replies
Replies (4)
Message 2 of 5

Anonymous
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'kick -info' for polymesh node shows:

MATRIX[] matrix (empty)

Render log shows:

WARNING | <name of polymesh>: shape has degenerate (non-invertible) matrix transform

Using version 5.1.0.1

Thank you!

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Message 2 of 5

Anonymous
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Render log:

WARNING | <name of polymesh>: shape has degenerate (non-invertible) matrix transform

Thanks!

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Message 4 of 5

Stephen.Blair
Community Manager
Community Manager

If I delete the matrix from an ass file and kick the ass file, I don't get that WARNING.

Same if I put matrix NULL

What do you have for the matrix?



// Stephen Blair
// Arnold Renderer Support
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Message 5 of 5

Anonymous
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Accepted solution

Since the geometry is baked, a matrix is not specified in the assfile, so it would fall back to the node's default for that param.

Thank you,

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