Hello
I'm currently doing an animation project in Maya that I am going to render with Kick and I managed to figure out how to make texture file pathing "automatic" so it finds all the textures in the same folder as the .ass file. But I have not managed to change where the rendered images are saved, as of now it is saved in the same directory as the project file the .ass were exported from. So my question is what the command is for making a custom save path for the image that is renderd?
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
If you're rendering only the beauty AOV, or a merged EXR (all AOVs to the same EXR file), you can use kick -o
What I trying to render is PNG files using RGBA (beauty I believe) as the only AOV. Is it that I am trying to render the .ass files to PNG files that are making it a hassle for me to change the save path?
This is the code that I tried but it still saved in the default directory
kick -o D:\Rendertest\TestRenderFolder\Output D:\Rendertest\TestRenderFolder\test.ass
@Technics_Man wrote:
What I trying to render is PNG files using RGBA (beauty I believe) as the only AOV. Is it that I am trying to render the .ass files to PNG files that are making it a hassle for me to change the save path?
This is the code that I tried but it still saved in the default directorykick -o D:\Rendertest\TestRenderFolder\Output D:\Rendertest\TestRenderFolder\test.ass
You have to include the file name too. For example, -o D:\Rendertest\TestRenderFolder\Output\test.png
I see, so it was so simple to fix that. Thank you very much for helping me out with the code
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