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Hi. I'm driving myself crazy with what (to most of you) will seem a very minor problem. Essentially, I am trying to create a night scene, in which I want to use a very nice model of a Victorian gas streetlight. I've tried various solutions, the latest being VRay sphere lights inside each of the four lamps mounted on the post. As you'll see from the image below, they are casting light on the ground below, but the lamps themselves appear totally dark. The second image below shows the texture files used in the streetlight model - if you examine the Opacity map, you will see that there appear to be black panels at lower left which I assume correspond to the glass panes of the model's hexagonal lamps. As I understand it, in an Opacity map black equals transparent, but perhaps that is incorrect.
I should mention that I'm a self-taught amateur, not an industry professional, so I would really appreciate any pointers which you guys can give. Thanks in advance.......
Solved! Go to Solution.