Community
3ds Max Modeling
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max modeling topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Scaling width of road model

6 REPLIES 6
SOLVED
Reply
Message 1 of 7
Anonymous
1095 Views, 6 Replies

Scaling width of road model

Anonymous
Not applicable

Hi. I'm pretty new to max and hope this is not a duplicated question but i am very unsure for what i should search.

 

I have an existing road model but want to increase the width of the road but not it's length. So every part of the road have like 7-times wider but the same length and everything. The road from close up and in complete view looks like this:

Road elements closed upRoad elements closed upComplete road (at most parts there are two roads near too each other)Complete road (at most parts there are two roads near too each other)

0 Likes

Scaling width of road model

Hi. I'm pretty new to max and hope this is not a duplicated question but i am very unsure for what i should search.

 

I have an existing road model but want to increase the width of the road but not it's length. So every part of the road have like 7-times wider but the same length and everything. The road from close up and in complete view looks like this:

Road elements closed upRoad elements closed upComplete road (at most parts there are two roads near too each other)Complete road (at most parts there are two roads near too each other)

Tags (3)
6 REPLIES 6
Message 2 of 7
rendermaster
in reply to: Anonymous

rendermaster
Advisor
Advisor

Unfortunately, you cant scale its width only because of its irregular condition. If it's just straight then its fine. Better trace it with spline, then add thickness...you will have a better control on it

 


Ronel Katigbak Pabico

3D Generalist / Animator / Renderer/ Graphics Designer

Autodesk Student Ambassador Platinum
YouTube Channel l Linked l Facebook l Blogs

0 Likes

Unfortunately, you cant scale its width only because of its irregular condition. If it's just straight then its fine. Better trace it with spline, then add thickness...you will have a better control on it

 


Ronel Katigbak Pabico

3D Generalist / Animator / Renderer/ Graphics Designer

Autodesk Student Ambassador Platinum
YouTube Channel l Linked l Facebook l Blogs

Message 3 of 7
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

Rendermaster gave you good advice. Did it make sense? If not i could make a quick video for you.

0 Likes

Rendermaster gave you good advice. Did it make sense? If not i could make a quick video for you.

Message 4 of 7
Anonymous
in reply to: Anonymous

Anonymous
Not applicable
Thanks for your answers,
as I'm very new to max it's quite hard for me to understand. if it's not
too much aksed then a short video would be appreciated. thanks
0 Likes

Thanks for your answers,
as I'm very new to max it's quite hard for me to understand. if it's not
too much aksed then a short video would be appreciated. thanks
Message 5 of 7
Fadhil_Farook
in reply to: Anonymous

Fadhil_Farook
Collaborator
Collaborator

If the road has a depth, you can select all Vertical polygons and then EXTRUDE (LOCAL NORMALS). See Attachment_1

0 Likes

If the road has a depth, you can select all Vertical polygons and then EXTRUDE (LOCAL NORMALS). See Attachment_1

Message 6 of 7
Anonymous
in reply to: Anonymous

Anonymous
Not applicable
Accepted solution

Here is a short video...if you need more explanation, please let me know.

0 Likes

Here is a short video...if you need more explanation, please let me know.

Message 7 of 7
jeff
in reply to: Anonymous

jeff
Collaborator
Collaborator

I would suggest:
1) Draw a spline (do a short, curved segment to test first, before spending time on the entire road you want).

2) Apply a "Sweep" modifier to the spline. You can then parametrically change the width and thickness, as well as have mapping applied for you.

 

Max since 1992 (3d Studio) · Win 10-64 · Wintel workstation · 64 GB RAM · nVidia Quadro RTX 4000 · BB render garden via Deadline
0 Likes

I would suggest:
1) Draw a spline (do a short, curved segment to test first, before spending time on the entire road you want).

2) Apply a "Sweep" modifier to the spline. You can then parametrically change the width and thickness, as well as have mapping applied for you.

 

Max since 1992 (3d Studio) · Win 10-64 · Wintel workstation · 64 GB RAM · nVidia Quadro RTX 4000 · BB render garden via Deadline

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report