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Scaling width of road model

Anonymous

Scaling width of road model

Anonymous
Not applicable

Hi. I'm pretty new to max and hope this is not a duplicated question but i am very unsure for what i should search.

 

I have an existing road model but want to increase the width of the road but not it's length. So every part of the road have like 7-times wider but the same length and everything. The road from close up and in complete view looks like this:

Road elements closed upRoad elements closed upComplete road (at most parts there are two roads near too each other)Complete road (at most parts there are two roads near too each other)

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rendermaster
Advisor
Advisor

Unfortunately, you cant scale its width only because of its irregular condition. If it's just straight then its fine. Better trace it with spline, then add thickness...you will have a better control on it

 


Ronel Katigbak Pabico

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Anonymous
Not applicable

Rendermaster gave you good advice. Did it make sense? If not i could make a quick video for you.

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Anonymous
Not applicable
Thanks for your answers,
as I'm very new to max it's quite hard for me to understand. if it's not
too much aksed then a short video would be appreciated. thanks
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Fadhil_Farook
Collaborator
Collaborator

If the road has a depth, you can select all Vertical polygons and then EXTRUDE (LOCAL NORMALS). See Attachment_1

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Anonymous
Not applicable
Accepted solution

Here is a short video...if you need more explanation, please let me know.

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jeff
Collaborator
Collaborator

I would suggest:
1) Draw a spline (do a short, curved segment to test first, before spending time on the entire road you want).

2) Apply a "Sweep" modifier to the spline. You can then parametrically change the width and thickness, as well as have mapping applied for you.

 

Max since 1992 (3d Studio) · Win 10-64 · Wintel workstation · 64 GB RAM · nVidia Quadro RTX 4000 · BB render garden via Deadline
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