Hello.
I'm trying to create a curved polygon in the gun I'm modelling but so far everything I've tried failed to achieve the desired effect. Soft selection failed completely for me. I am new to this as well...
Bend Modifier
The point is to make a seamless curvature without affecting the top and bottom edges of the model like so... but without extruding them...
Any thoughts, please?
Thank you.
~S~
Solved! Go to Solution.
Hello.
I'm trying to create a curved polygon in the gun I'm modelling but so far everything I've tried failed to achieve the desired effect. Soft selection failed completely for me. I am new to this as well...
Bend Modifier
The point is to make a seamless curvature without affecting the top and bottom edges of the model like so... but without extruding them...
Any thoughts, please?
Thank you.
~S~
Solved! Go to Solution.
Solved by blakestone. Go to Solution.
I am not aware of an inbuilt tool which does this however you can do this as shown below:
1. 3D Model
2. Select the 2 outer edges and using the CONNECT tool create some new edges
3. Select this section and detach as a separate 3D Model
4. Add the FFD 2x2x2 modifier from the Modifier List
5. Select both bottom-corner Control Points and you can freely create your rounded curve
6. To get an accurate curve I created a reference square snapping each corner of the detached 3D Model
7. With the snap tool on select both top-right Control Points and drag down to the bottom-left - creating a perfect curve
8. Re-attach the curved 3D Model and Weld the vertices
9. Re-add the deleted side faces - done
Hope this helps!
I am not aware of an inbuilt tool which does this however you can do this as shown below:
1. 3D Model
2. Select the 2 outer edges and using the CONNECT tool create some new edges
3. Select this section and detach as a separate 3D Model
4. Add the FFD 2x2x2 modifier from the Modifier List
5. Select both bottom-corner Control Points and you can freely create your rounded curve
6. To get an accurate curve I created a reference square snapping each corner of the detached 3D Model
7. With the snap tool on select both top-right Control Points and drag down to the bottom-left - creating a perfect curve
8. Re-attach the curved 3D Model and Weld the vertices
9. Re-add the deleted side faces - done
Hope this helps!
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