Hello,
In 3ds Max when you use the Extrude/Bevel tool, the result you get is the following:
The edges on the corners are not aligned with the ones in the middle. In other 3d programs (such as XSI, Zbrush, Maya) the result from the same operation is this :
All the edges are straight. Also in Maya there is an option "Local Translate Z" (highlighted in yellow) and when you input a number higher than 0 you get the same effect as in Max :
The Idea - Make Extrude/Bevel tool behave more like in other 3d softwares and add a feature like the one Maya has - "Local Translate Z".
Thank you.
All the best
Kaloyan