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3D modeling and animating in 3ds max using open VR

3D modeling and animating in 3ds max using open VR

While some may be on the edge of seeing VR more as an entertainment tool or a gimick when it comes to anything productive I see a lot of potential in VR being used in autodesk products.

For maya there is moculus http://moculus.io/ and Marui: https://www.youtube.com/watch?v=uLMoDKwkW7E
but for max there is nothing by the looks of it.

I'd love a tool using openvr (making it compatible with most headsets) is available for max.. allowing for modeling in VR like so:
https://youtu.be/tET96lGrVfY?t=625

Why you may ask? For one sometimes it really helps an artist having a more physical/hands on approach working with sculptures and the VR controllers out there are very precise (I have the oculus rift + touch with 3rd sensor myself).  Not just that but I think having the model right there in front of you provides no distractions for the user working and provides a wider/more full view.

I bet controls and plugins will be hard but I don't picture it as a full solution for everything but more or less as a tool for the basics (modeling and animation.

I hope autodesk will do more with this other then using it for products that have already gone through most of the production stage.

1 Comment
Kelly_Michels
Autodesk
Status changed to: Future Consideration
 

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