Due to scheduled maintenance, the Autodesk Community will be inaccessible from 10:00PM PDT on Oct 16th for approximately 1 hour. We appreciate your patience during this time.
Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type.
Showing results for
Show only
|
Search instead for
Did you mean:
This page has been translated for your convenience with an automatic translation service. This is not an official translation and may contain errors and inaccurate translations. Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service.Translate
Submitted byAnonymouson02-07-201711:02 AM
Status:
Archived
Steal Quad Draw's Auto-Weld
Steal the Auto-Weld feature from Maya's Quad Draw tool and put it next to the Extend tool in Max's Freeform modeling ribbon. This would keep me from having to regularly switch between Extend and Optimize to weld verts as I'm doing retopology.
Hi @Anonymous I'm archiving this to make way for some other ideas. It does not have a lot of votes over the last 12+ months and no discussion going on. Feel free to renew this idea in the future and rally some support in the community about this.
It's been archived although it's a very necessary addition. Being able to extend edges is nice. But if, as we extend them, they don't snap/weld to anything around, it makes the Extend (Shift : Drag a Border to create a polygon) pretty much useless as one needs to weld vertices manually for each created polygon. 3D-Coat, ZBrush, Maya, for the apps I know, have a similar tool and it auto-welds. There's not even an option to choose "no welding". Because it's obviously necessary.