It looks to me that Fusion on the Mac at least is single threaded when you convert a poly mesh to TS.
The screenshot below shows you that only 12.5% so just one core of my 8 core Xeon MacPro is doing the work. 7 cores are bored.
Specifically when you work and sculpt with for T Splines heavy poly meshes this is a long drag when you need to wait extra long for the conversation.
A multi-row timeline representation that shows all independent events as a new row with new events that depend on previous ones stacked from left to right (helpful as a user interface and as an optimization for the internal program flow).
today I played with the section analysis and found out one problem.
If two bodies are positioned side by side and you do a section analysis you cannot distinguish the two bodies anymore.
(see image below)
The cut surfaces are presented using the same material, even if both bodies have a different material.
It would be great if the cut surface shows different materials as well.
Further more there is no edge visible between the two bodies so it looks like it is one body weld together.
Another feature I would like to have is to create one single section analysis for each body / component.
So the cut surface you can set for each body on a different position.
I thought it would be really good to have any componant that is imported/inserted into another remain linked to the original file so that any updates that are made flow through to an assembly etc. This would be esspecially important if you are collaberating with others on a design.
Also it would be great to be able to insert a parametric design into one that is not. This feature doesn't currently seem to be supported.
Add a way to increment / decrement values uisng the up arrow / down arrow on the keyboard.
E.g. if you want to move up a body you use the move tool, pick the arrow with the mouse and move up.
Or you enter a value in the small popup box.
But sometimes I want a more precise way to move / rotate / scale objects.
What I would like to have is that if the small popup appears (where you can manually enter a value) that automatically the up arrow / down arrow can be used to increment / decrement the value by 1.
If simoultanously SHIFT is pressed then the increment / decrement happens by a value of 0.1.
I would love if the spacebar repeated the last command, especially when I'm working on sketches. Where I really notice this is with trim / extend and fillet. Trim a line, rmb > repeat traim, trim a line, rmb > repeat trim.... if only I could just hit the spacebar like I do with AutoCAD and Inventor!
How about color coding the entry boxes with the same colors as the axis lines? When I'm presented with the Move dialog box, I never know which axis is which. If you either made the titles in the diolog box match the color of the axis in the drawing or put a small x, y or z on each axis in the drawing it would make things much easier to see.
Here is a design where I would like to use sweep along two profiles (blue) and use the white lines as start and end points!
PS: Loft here does not allow me to skin between the two surfaces and if I select edges to left only Fusion crashes.
Here is an example why I need an untrim tool in Fusion:
The previous openings I cannot loft so I want to build a new tunnel
and cut it. But for that I would need the trimmed surfaces to untrim!
We have stitch and unstitch so logically we also need a trim and untrim combo!
I would like to have the possibility to rename the icons in the timeline.
It is very comfortable to rename the bodies, components, etc. in the browser.
The same I need for the timeline. If you have several 'Form' icon they are just named as 'Form 1', 'Form 2', 'Form 3'. etc..
Better would be an individual name I can set so it would be easier to find / distinguish.
Most of the time, I want 3D sketching turned off. It's too easy to inadvertently snap to an object off the intended plane. Even when I'm doing a 3D sketch, I usually want to start out constrained to the workplane.
The ability to toggle 3D sketching vs. constrained to workplane should, it seems to me, be located in the sketch menu, not accessed through opening preferences. It's unnecessarily involved to switch back and forth, and it's not obvious to new users how to do it.
I have several bodies within my modelling area.
I created a construction plane isnide one of the bodies. Onto this construction plane I want to draw a scetch for later extrusion. I used 'Look at' to get a perpendicular view to my construction plane.
But now other bodies appear in front of my cosntruction plane and occupy the drawing area.
Of course I can hide the body which is in front but I have several bodies there in it is very annoying to select each of them and hide them.
Of course I can select easily several objects using the box selection then hide the selected bodies. But if I want to make them visible again it is very difficult to know which bodies were hidden by last command and which not.
Easiest way to solve this would be an 'isolate' option like available for components.
Often when creating a sketch entities will be used that are for construction purposes only. These entities will not be used to extrude, revolve, etc a solid body but they are important in controlling the sketch entities that will. As complicated geometry is sketched Fusion assumes all sketch entities are candidates for creation of a solid body so it constantly closes/shades closed paths. Once the sketch is completed trimming is usually required to de-clutter the sketch sufficiently to allow the closed profiles that are needed for solid body creation to be easily selected.
One solution to this problem is having the ability to designate construction items within a sketch. So when working in a sketch the user toggles a "for construction" control on or off. Construction lines are colored differently that non-construction lines. Fusion would not attempt to identify closed pathes created by construction lines and would ignore them for solid creation. If a construction entity within the sketch controls a non-sketch entity that does drive solid creation making changes to the construction element could still drive the solid via the influence on non-construction entity.
It happens so often that when I want to move a shell the move orientation is always sampled from a surface normal.
And to move the object left right I need to re-orientate the 3D widget.
Would it be possible to have a global orientation on by default and if desired also local meaning when the object got
rotated the 3d widget is rotated as well.
In Blender you have such options at hand including also scale rotation move etc values for the object (like Alias)
which can be very helpful to have as well.
Since the new timeline you do not have access to the patch mode like before.
This makes it very complicated to work with surfaces in Fusion which is not really ideal at all.
In the screenshot you see three surfaces. The Modify menu has a split surface tool, which works but there
is no join poly surfaces and in this model for example splitting the vertical back face is not possible in Fusion.
This is really a must have function folks.
Here is the Rhino video and how it works there:
here is the fusion video and my attempt:
Scale is very important to have as a feature.
Currently we can move and rotate - so why not scale:
The video shows that I would have to enter the TS edit mode to stretch the resutling Brep.
Too many steps: enter TS select edges move adjust exit edit mode ...
In parametric I just scale and move
This feature is also very useful when scaling design results like a dial which is made out of a button + all the radial extrusions booleaned into it.
it would be great if a feature exist where I can see how many bodies, faces / edges / vertices currently are selected.
Sometimes e.g. a backface is hidden behind by a front face and one cannot see immediately if it is selected or not.
If there is an information how many bodies, faces / edges / vertices are selected this could help a lot to judge if everything what you want to select is selected. Sometimes it is also important if even or odd numbers of bodies, faces / edges / vertices is selected.
It looks like when Fusion imports OBJ data that the position of the mesh is being ignored
centereing objects in the world space.
This is not an ideal situation. When I have 3D data in a different application I would like
to remain the position of all the mesh data when importing object by object into Fusion.
External app - pay attention to where the meshes are:
Fusion: both meshes imported in two steps are centered in the world xyz = 0.