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VRED 2021 UVs Glass material problem

3 REPLIES 3
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Message 1 of 4
Joffrey_Louis
338 Views, 3 Replies

VRED 2021 UVs Glass material problem

Hello!

I have a problem with glass materials in VRED 2021, it looks like UV maps in bump and displacement are totally ignored.

it also gives different results in CPU and GPU Raytracing.

I am using quadro 8000 with drivers 442.92

 

Have a nice day!

 

Joffrey

CPU_Raytracing.jpgGPU_Raytracing.jpgopengl.jpg

3 REPLIES 3
Message 2 of 4

Can you post an example scene? I don´t quite understand what you are referring to. Tried various combinations with UV, Triplanar, Bump, Displacement maps but I get the expected results.



Michael Nikelsky
Sr. Principal Engineer
Message 3 of 4

Hi Michael,

 

sorry, I checked again and I forgot there was a "texture" tab for coordinates... 🤔

My mistake, sorry!

 

Thanks, have a nice day!

 

Joffrey

 

Message 4 of 4

Hi Joffrey,

 

ok, yes, that is a bit confusing with some of these materials where all textures are always linked.

However, I would still like to reproduce the difference between CPU and GPU raytracing in that scene since I was not able to reproduce this with my build (which might already have some fixes that didn´t make it into 2021). 

 

Kind regards

Michael



Michael Nikelsky
Sr. Principal Engineer

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