Hello!
I have a problem with glass materials in VRED 2021, it looks like UV maps in bump and displacement are totally ignored.
it also gives different results in CPU and GPU Raytracing.
I am using quadro 8000 with drivers 442.92
Have a nice day!
Joffrey
Can you post an example scene? I don´t quite understand what you are referring to. Tried various combinations with UV, Triplanar, Bump, Displacement maps but I get the expected results.
Hi Michael,
sorry, I checked again and I forgot there was a "texture" tab for coordinates... 🤔
My mistake, sorry!
Thanks, have a nice day!
Joffrey
Hi Joffrey,
ok, yes, that is a bit confusing with some of these materials where all textures are always linked.
However, I would still like to reproduce the difference between CPU and GPU raytracing in that scene since I was not able to reproduce this with my build (which might already have some fixes that didn´t make it into 2021).
Kind regards
Michael
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