VRED 2021 Light behaves different in GPU and CPU raytracing

VRED 2021 Light behaves different in GPU and CPU raytracing

Joffrey_Louis
Enthusiast Enthusiast
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VRED 2021 Light behaves different in GPU and CPU raytracing

Joffrey_Louis
Enthusiast
Enthusiast

Hello!

I have some big differences in VRED 2021 with lights in GPU and CPU Raytracing:

Please find screenshots below

 

Have a nice day.

 

Joffrey

 

SCENE.jpgGPU.jpgCPU.jpg

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michael_nikelsky
Autodesk
Autodesk
Accepted solution

Mhhh..yes, those unrealistic fake light modes are not fully supported yet. Our primary focus was to get the realistic rendering modes right first before dealing with those fakes. Only solution for now is to not use it and let the light falloff in a realistic way.



Michael Nikelsky
Sr. Principal Engineer
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