Heya dmc
Ok, so I just went through the process and found it to work with no hiccups.
Here is what I did.
1. Created a model (its a simple cube) gave it a standard material, applied it to the diffuse channel.
2. Exported the model to a "game ready" folder. I always make a "game ready" folder for myself just as good practice. Within it i have a material folder. In the materials folder, I keep my texture files. (.tga, .png or sometimes .dds... png is my standard goto format)
3. In stingray I imported the files into a nice clean directory.
4. Placed on screen... all materials and files came through on the first try.
See the images below. maybe it can help you.
I would check my format of my images. THey should only be in .tga, .png or .dds format.
Note : They should be images in sizes with multiples of 2 (ie: 128x128, 256x256, 512x512, 1024x1024, 2048x2048 etc)... not required if you dont plan to compress, but very very good practice.
***I couldnt fit all the images in a single post, so ill post again with the remaining pictures.***
Areas of Expertise - MayaLT : Mudbox : 3DS Max : Inventor : Game Dev
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