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Hi!
I'm (very) new to Stingray, and I'm trying to map a seamless panoramic image to the inside of a cylinder. I first tried it using decals, but since the default is a box, the decal can't be applied to the interior without also colliding with the exterior wall, at least as far as I can figure out (see image 1 below).
Then I tried it just as a texture, but (although I can set tiling to being the right size) I can't seem to set my UV coordinates to the bottom of the cylinder, so my image is getting tiled oddly, with the tiling starting near the top of the .bmp file (see image 2 below). Is there a way to change my UV start coordinates for the tiling? I can't seem to figure out how to edit the textcoord starting block in the materials editor.
Thanks!!!!
Solved! Go to Solution.
