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01-12-2016
08:45 AM
I've been using Standard materials from 3ds Max and exporting them to Stingray. I have been having trouble with my glass material. The glass shader I'm using consists of a Raytrace map in the refraction slot. and vray color map in the opacity. After baking the lights everything behind the glass turns black as if there is not enough light traveling through even with the opacity down. Any ideas why?
Thanks
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