Message 1 of 2
Positional audio in VR (HTC Vive)
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I searched but didn't find a solution for positional audio with the HTC Vive. We use the template, imported my own sounds in Wwise (fireplace) and ticked "3D" under "Positioning" and "3D Attenuation" to "default" and updated the SoundBank. I get a nice sphere showing where the sound attenuates in the editor, and it works when I deploy and run it non VR using WASD + Mouse. However when running the same project in VR the sounds aren't tracked.
Where do you change the listener so it works with the Vive?
Reply
Reply