VR SLI setting won't work correctly
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Hello,
I have two Nvidia GeForce GTX 1080 on my computer, and I'm trying to use both of them with the Vr Oculus template, using the VR SLI setting.
It seems to work, both graphic cards has a GPU load of 60-70%. (it was previously 60-70% on only one of them) However, I get some really weird graphic bugs... (all the transparent materials are not transparent, reflections are strange, and I have some flickering and noise going on...)
In my settings.ini file, I added disable_implicit_sli = true and nv_vr_sli_enabled = true. Like this:
win32 = { window_name = "Stingray VR Project" floating_point_exceptions = true renderer = { screen_resolution = [1280 720] adapter_index = 0 fullscreen_output = 0 fullscreen = false aspect_ratio = -1 d3d_debug = false disable_implicit_sli = true } render_settings = { vr_supported = true vr_hmd_resolution = [2160 1200] vr_target_scale = 1.5 vr_mirror_mode = "mono" nv_vr_sli_enabled = true }
I enabled the SlI setting in the Nvidia control panel, I'm using the most recent graphic drivers, and I'm using 3ds max interactive 1.8.64. (can't find version 1.9 of max interactive...)
I'm not sure what I did wrong... Any help would be very appreciated!