Stingray stuck while compiling

Stingray stuck while compiling

Anonymous
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Message 1 of 4

Stingray stuck while compiling

Anonymous
Not applicable
Hi,


I'm currently stuck compiling a level and I'm not sure if I should keep going. I'm kinda new to this, so stick with me if I made some beginner errors or confused terms.

Short story is, I have a huge FBX that I wanted to enable light maps on, using the option in the unit editor. Now it's stuck compiling at 0%. (I left it running for like 2 hours yesterday, it occupied 94% of my CPU). Killing and restarting Stingay didn't help and I can't disable that whole thing in the unit editor before it's done compiling.

Am I just supposed to leave it running for a couple days or is there any way to get my project back to ist working state before I enabled light maps?


Thanks.
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Message 2 of 4

__ben__
Alumni
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There is a known issue processing FBX files greater than 2GB. Could that be the problem?

 

It would be advisable to simplify the FBX model in Max or Maya before bringing it into Stingray. Reduce both polygon count and any unnecessarily large textures. Even if the massive FBX could be imported it is likely that the runtime rendering performance will be unacceptable even on a high end system.

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Message 3 of 4

Anonymous
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I just checked and the FBX is only 280 MB including textures, so that shouldn't be the problem. Can it have something to do with the amount of objects within that FBX?

 

 

BTW, I just forced it to recompile by removing the project data folder and it still got stuck on that file.

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Message 4 of 4

Anonymous
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Accepted solution

Ok, so I kinda fixed it myself by completely removing that FBX and all associated files from my asset folder and reimporting that data.

However, that meant a lot of loading times as well as having to reassign all physics actors and some texture from scratch.

I'd appreciate it if someone had a better solution for the next time.

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