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How do I take away the teleportation in Stingray/interactive?

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Message 1 of 3
Anonymous
557 Views, 2 Replies

How do I take away the teleportation in Stingray/interactive?

Hi 

 

in my application I want to have it so I don't have to use the teleportation (locomotion) I want to be able to walk around with a touch pad instead. (I keep getting advised to use an Xbox controller but it's for a client so its not ideal) 

 

Any suggestions?

 

Thanks

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Message 2 of 3
Shanii2
in reply to: Anonymous

if a touch pad is of occulus or vive touch controllers. then u can easily extract motions or vector from the inputs as both of the controllers are supported just like how xbox i dealt with after which . you can just disable the functionality of teleportation if you opeup the unit of vive controllers.    The vive unit extracts the data of hand movements to move the , the controller units around in VR .  so you can also extract that same data to move ureself or HMD in the scene.

Message 3 of 3
Anonymous
in reply to: Shanii2

Thanks @Shanii2  I'll give it a go and tell you the results. 

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