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@michael-coffey I think you mean the 3rd point (where the leader touches the boundary) should also have a node/grip point? Right now it snaps from the elbow perpendicular (& orthogonal) to the boundary (except at the rounded corners, where you can have diagonals). This annoyed me on a project recently where it was crowded and I wanted to point diagonally to a point on the flat part of the boundary. Instead, I had to do something that fit, but looked ugly.
or/and
Do you mean being able to completely detach the leader connection point from the boundary? I wouldn't mind this also, especially if you can hide the boundary and set an Arrowhead. Our "big boss" doesn't like the look of the callout boundaries - especially on plan details of footings, for example (because it looks too busy with the dashed footing outline and dashed callout boundary around that). Instead, the preferred look is to hide the callout, then put a View Reference and leader. The problem then is that if the view moves (or gets deleted), the manual elements wouldn't move (or the leader would remain). Sure, a View Reference Leader would be nice, but it would be better if we could just turn off the boundary line (but still see the grips) and point to whatever we want.
The leader elbow is the point between the boundary and the callout head.
If you want to change the callout boundary then you can do that in Object Styles. You could make it a solid line or even thin and white, which would basically make it not printable.
@michael-coffey Yes. But could you clarify what your idea is asking for?
TIP: Solid "white" lines are often very visible (we saw this before discovering invisible characters), so if you want to hide the boundary with Object Styles / V/G Overrides, I'd recommend using the longest dot style you've got (along with thin & white), and make the Corner Radius 0. You still may need to tweak the boundary to minimize the straight segments at the corners...