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I ended up with duplicate families as sometimes happens (i.e. Family and Family1 that are the same object). In attempting to clean this up, I reloaded all the types used in the model from the library into the default family, selected all from each type of the duplicate family in the model, and changed them to the same type in the default family. I then attempted to purge the duplicate family and its types, but they were not available in the purge menu. I went back to the project browser, selected each type from the duplicate family, right clicked and chose "Select All Instances > In Entire Project" and it behaves as if there are no instances (shows a quantity of 1, but it's grayed out, as is typical of an object with no instances in the model):
I also tried the option to select all in project including legends, although I don't think model objects can be placed in legends. Either way, the result was the same. However, if I right click in the project browser and select delete, I get an error message stating that there are instances in the model:
The warning has no object IDs, and "show" is grayed out. How can there be instances in the model, when select all in project shows none? Model groups are the only possibility I'm aware of, but I went through all the model groups in the project and there are none of the duplicate family in any of them. Creating a new instance of one of the duplicate family types and selecting all in the project, it only shows only the one instance, even though deleting that type it says there are multiple. These are structural objects (beams), although I'm not sure if that has anything to do with the issue.
I was able to delete each type in the project browser, and since I could see all of the instances of the correct family types in the model, that worked in this case. The warnings are able to be ignored. However, where the elements in question are harder to see, it may be more difficult to confirm you're not deleting objects that actually exist somewhere and are needed. So I'd like to figure out why this happened. Has anyone seen this before? Any solutions out there?
Solved! Go to Solution.