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Hi everyone,
I have a Revit file of a building and I want to import into blender.
The best way I found to do that is to use the "OBJ export2" plugin into Revit because it allows me to choose to keep the materials, textures, etc...
The only problem is when I open the OBJ file in blender, the origin point of my building is not where it is suppose to be. I've set the origin in Revit to a corner of the building but in blender the origin is way of and I can't understand where it comes from...
I have tried to unmask all elements in Revit but nothing is hidden that would get the origin at another point like this.
Thanks for you help
Solved! Go to Solution.