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I'm trying to make a detail family of a u-shaped counter with an island in the middle for laying out kitchens. Pretty straightforward, but I'm getting inconsistent behavior with the shape handles on the left and right side of the island, which control the distance between the island and the counter.
- Counter depths and island width+depth are all type parameters.
- Length of counter and counter arms, and space between counter and island are all instance parameters with associated shape handles.
- When pulling the left shape handles on either the island or the counter, it drags that entire "object" while keeping the other stationary. While pulling the right shape handles on either object, it moves the entire family.
I can imagine this is because there's some sort of hard reference line missing and as a result the family is being pulled all together, but as far as I can tell the left and right sides are constrained and referenced identically so I don't understand why this preference occurs. Even if I delete one or the other of the constraints the behavior is the same.
Any help with or explanation would be incredibly helpful, this is one of those things I've struggled with for a while but have trouble searching for answers online with the correct language.
Solved! Go to Solution.