I am creating a false window family to replicate the reference image below. I am having issues with the angled brick work. What is the best way to model this brick pattern?
Use a material with a surface model pattern for Hidden/Shaded views, and a texture for Realistic/Rendered views.
is this what you are trying to do?
...or maybe this?
Embed a Wall into a Wall. Maybe use Wall Sweep.
You want a Herringbone pattern. Replace the surface pattern in the brick material you are using as shown below.
You can draw your own patterns and make them into a fill pattern using pyRevit.
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