When entering a RealView from the 3D View, the camera position is translated to the scan position so that, when exiting the RealView, the camera position remains at the scan location. There is, however, a lot of inconsistency with other transitions in and out of the RealView.
- When entering a RealView from the 3D View, the orientation of the view within the RealView does not match that of the 3D View. If the camera is in front of a Mirror Ball and facing west when entering the RealView, the view inside the RealView is facing an arbitrary direction and may or may not be facing west to match the view of the Point Cloud in the 3D View.
- When exiting a RealView to the 3D View, the view orientation when returning to the 3D View does not match that of the RealView. When returning the 3D View, the view orientation is returned to the original orientation of the 3D View before entering the RealView and does not match that of the RealView before exiting.
- When moving between RealViews by clicking the Mirror Balls within the RealView, the position of the camera in the 3D View does not update to be consistent when exiting the RealView. When exiting the RealView, the position of the Camera is returned to the original position when entering the first RealView and is not in the position of the RealView that was exited.
- When moving between RealViews by clicking the Mirror Balls within the RealView, the view orientation in the destination RealView does not match that of the originating RealView.
- When entering a RealView by clicking a Mirror Ball in the Map View window, the camera position in the 3D View does not updated to be consistent when exiting the RealView.
In order for a 3D environment to be immersive, there must be a natural sense of positional awareness that the user experiences. When view transitions are inconsistent, the user can become lost or disoriented and lose the sense of immersion in the 3D environment.