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Geometry with more primitives than expected!!!
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Our plugin has been extracting primitives successfully from models for years (to analyze them and cache the results).
However we recently starting working on a new model.
And in this model, we have many geometries where the number of call to the TrianglePrimitives is > geometry.PrimitiveCount.
Ex:
geometry.PrimitiveCount = 128,
3 fragments
- fragment 1: 64 triangles
- fragment 2: 64 triangles
- fragment 3: 128 triangles!!!!
We check each fragment for ownership, this is not the issue.
I even try checking for duplicates or totally invalid triangles and also can't find any.
Anyone ever experienced this??
Clues?
Thanks in advance
Main Scientist, Full Stack Developer & When Time Permits Director of IDIGO ► On your marks, Set, Go