Community
Mudbox Forum
Welcome to Autodesk’s Mudbox Forums. Share your knowledge, ask questions, and explore popular Mudbox topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Lurtz WIP 2:

0 REPLIES 0
Reply
Message 1 of 1
sergimen2001
423 Views, 0 Replies

Lurtz WIP 2:

sergimen2001
Collaborator
Collaborator

Well...I said "only an speed sculpt of a torso?". I continued making the entire body and changes, A LOT OF CHANGES, in the armour. The armour was a really puzzle. But the photos of Weta Workshop were my salvation, and now I  fixed  the things  I missunderstood, and I am ready to come back to Marvelous for finish the rest of the clothes there.

All the things you can see in the clay renders were made with Mud using Dynamic Tessellation for primarily construct the entire character and his clothes and accesories, for next retopologize all, and you already know, UVs, more fine sculpted details, and so...

The fabrics with no thickness were made in Marvelous, like an excersice and for refresh my knowledge I learned some time ago. Altough need to be re done, I liked to have an preview of the fabric patterns over the Lurtz body.

Clay renders in Marmoset Toolbag 3.04.

Hope you like it, only need a bit more of work:

 

Clay Render WIPClay Render WIPClay Render WIPClay Render WIP Clay Render WIPClay Render WIP    

 

Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist

https://www.artstation.com/artist/sergiomengual

https://www.facebook.com/Sergio3D2D/

https://www.youtube.com/user/sergiomengual

0 Likes

Lurtz WIP 2:

Well...I said "only an speed sculpt of a torso?". I continued making the entire body and changes, A LOT OF CHANGES, in the armour. The armour was a really puzzle. But the photos of Weta Workshop were my salvation, and now I  fixed  the things  I missunderstood, and I am ready to come back to Marvelous for finish the rest of the clothes there.

All the things you can see in the clay renders were made with Mud using Dynamic Tessellation for primarily construct the entire character and his clothes and accesories, for next retopologize all, and you already know, UVs, more fine sculpted details, and so...

The fabrics with no thickness were made in Marvelous, like an excersice and for refresh my knowledge I learned some time ago. Altough need to be re done, I liked to have an preview of the fabric patterns over the Lurtz body.

Clay renders in Marmoset Toolbag 3.04.

Hope you like it, only need a bit more of work:

 

Clay Render WIPClay Render WIPClay Render WIPClay Render WIP Clay Render WIPClay Render WIP    

 

Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist

https://www.artstation.com/artist/sergiomengual

https://www.facebook.com/Sergio3D2D/

https://www.youtube.com/user/sergiomengual

0 REPLIES 0

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report