Well...I said "only an speed sculpt of a torso?". I continued making the entire body and changes, A LOT OF CHANGES, in the armour. The armour was a really puzzle. But the photos of Weta Workshop were my salvation, and now I fixed the things I missunderstood, and I am ready to come back to Marvelous for finish the rest of the clothes there.
All the things you can see in the clay renders were made with Mud using Dynamic Tessellation for primarily construct the entire character and his clothes and accesories, for next retopologize all, and you already know, UVs, more fine sculpted details, and so...
The fabrics with no thickness were made in Marvelous, like an excersice and for refresh my knowledge I learned some time ago. Altough need to be re done, I liked to have an preview of the fabric patterns over the Lurtz body.
Clay renders in Marmoset Toolbag 3.04.
Hope you like it, only need a bit more of work:
Clay Render WIP
Clay Render WIP
Clay Render WIP
Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist
https://www.artstation.com/artist/sergiomengual
https://www.facebook.com/Sergio3D2D/
https://www.youtube.com/user/sergiomengual