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export to photoshop and back again fails... oddly

3 REPLIES 3
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Message 1 of 4
Anonymous
377 Views, 3 Replies

export to photoshop and back again fails... oddly

Anonymous
Not applicable

I have a mudbox file that is using 16bit tiff layers that are 2k by 2k. The model in question has 5 UVMaps so when I export to photoshop I get 5 files generated.

 

So far so good.

 

If I then edit one of the layers and save the psd file and then tell mudbox to load it back in, for a brief moment I can see my edits, but then they disappear.

 

This is the info from the log from the layer in question being reloaded:

 

ConvertAndChecksum -- converting image

PSD Import: importing changed layer ov_M_areola copy (605cd56f, 8f84527a)

Save Layer Tile to temp file

saving image: /Users/kipp/Library/Application Support/Autodesk/Mudbox 2015/Temp/MBTEMP_ava_mat_ov_M_areola copy_u5_v1_3.exr

PSD Channel Import -- converting layer size/format

PSD file: nx: 2048, ny: 2048, nc: 4, type: 1 (bits/ch: 16), numLyrs: 18

PSD Warning: Interesting bit depth 16

PSD file: nx: 2048, ny: 2048, nc: 4, type: 1 (bits/ch: 16, 2), numLyrs: 18

PSD layer: 9, x: 106, y: 660, nx: 1836, ny: 767, nc: 4

PSDLoad -- layer copied

 

Is there a solution to this issue? Otherwise PSD export/import is useless to me 😞

 

export to photoshop and back again fails... oddly

I have a mudbox file that is using 16bit tiff layers that are 2k by 2k. The model in question has 5 UVMaps so when I export to photoshop I get 5 files generated.

 

So far so good.

 

If I then edit one of the layers and save the psd file and then tell mudbox to load it back in, for a brief moment I can see my edits, but then they disappear.

 

This is the info from the log from the layer in question being reloaded:

 

ConvertAndChecksum -- converting image

PSD Import: importing changed layer ov_M_areola copy (605cd56f, 8f84527a)

Save Layer Tile to temp file

saving image: /Users/kipp/Library/Application Support/Autodesk/Mudbox 2015/Temp/MBTEMP_ava_mat_ov_M_areola copy_u5_v1_3.exr

PSD Channel Import -- converting layer size/format

PSD file: nx: 2048, ny: 2048, nc: 4, type: 1 (bits/ch: 16), numLyrs: 18

PSD Warning: Interesting bit depth 16

PSD file: nx: 2048, ny: 2048, nc: 4, type: 1 (bits/ch: 16, 2), numLyrs: 18

PSD layer: 9, x: 106, y: 660, nx: 1836, ny: 767, nc: 4

PSDLoad -- layer copied

 

Is there a solution to this issue? Otherwise PSD export/import is useless to me 😞

 

3 REPLIES 3
Message 2 of 4
Anonymous
in reply to: Anonymous

Anonymous
Not applicable
Having this same problem. Did you find a solution?
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Having this same problem. Did you find a solution?
Message 3 of 4
Anonymous
in reply to: Anonymous

Anonymous
Not applicable
Afraid not. I just gave up on it and instead edit the individual files that are stored in the files folder.

Afraid not. I just gave up on it and instead edit the individual files that are stored in the files folder.
Message 4 of 4
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

Bummer. A workaround is to put your changed art on a new layer in photoshop, then delete the old layer in mudbox. Gets around it reloading a cached version or whatever it's doing.  Works, but tedious when you have multiple layers and multiple files.

0 Likes

Bummer. A workaround is to put your changed art on a new layer in photoshop, then delete the old layer in mudbox. Gets around it reloading a cached version or whatever it's doing.  Works, but tedious when you have multiple layers and multiple files.

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